Realm
gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble5
Overview
Realm Path
gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble5
Exported Functions
20
State Entries
52
Source Files
2
Total Package Entries
100
Exported Functions
20 exported functions
State
52 state entries
Source Code
FILES
bubblerumble5.gno
go
1// Package bubblerumble5 is the fifth Bubble Rumble realm: v4's game whole, with
2// one new slice. Of every bid 50% goes to the pot, 30% is credited at once to the
3// pool's earlier bidders pro-rata to what they paid in, 10% to whoever invited the
4// bidder, 5% to the pool's creator — and 5% to the BUBBLE treasury: the token
5// realm's own sub-realm (bubbletreasury), which nothing moves but a decided vote
6// of the BUBBLE holders. The five percent comes out of the pot's share alone; the
7// dividends, the inviter's and the creator's slices are v4's. Seeds (a creator's
8// own money into a new pool) and shots pay no royalty: a seed is a gift to the
9// players, and a shot's losing side already feeds the pot. Every pool has a last
10// day, a flag war at the close, credited earnings and Withdraw, a clock that can
11// be bought down but never under MinClock, and the shot that can win the pot:
12//
13// - A shot is still extra money on a bid, a chance to pop the bubble at once.
14// The chance is 0.8 × shot / take, at most 1% a shot, where the take is what
15// a pop would pay the shooter right now: the pot less the team's 35%, times the
16// winner's live share (LiveBps). So the pot keeps a fifth of every shot's fair
17// value however far the last day has slid, and a hit pops the bubble: the pool
18// closes with the shooter as its winner and Claim pays it as any pop.
19// - The draw's randomness is a commit-reveal by the keeper — the operator's own
20// box, which also settles pools on time. The keeper publishes sha256 hashes of
21// secrets ahead of time (Commit); a bid with a shot takes the next unused one;
22// the shot is drawn when someone (the keeper, or anyone) reveals that secret
23// (Reveal) in the blocks ShotDelay to ShotDelay+ShotWindow after the bid. The
24// seed is the secret with the shot's own facts and the reveal block's height
25// and time. Nobody without the secret can grind it: not the shooter, not a
26// validator. The secret's holder knows the two candidate block times a block
27// ahead and may pick which of the window's three blocks to reveal in — three
28// rolls, at most 2.4× fair on a 1% shot — which is why the keeper key never
29// bids or shoots, and its operator never shoots. (The site's own keep-alive boops come from another key and
30// pay the royalty like any boop; for the operator, who votes the treasury,
31// that slice is a wash — said here so nobody has to work it out.)
32// - A shot not revealed in its window, or on a pool that closed first, is void:
33// it goes into the pot and counts as a miss, as in v3. Nothing is refunded, so
34// withholding a reveal never pays whoever withholds it. What remains is that a
35// keeper who leads a pot could withhold a stranger's hit and let the money fall
36// into the pot it leads: refused shots are counted on the pool for all to see,
37// and so are reveals that came in the window's later blocks (the honest keeper
38// always reveals at the first), so a keeper choosing its block would show.
39// - Shots are sold only while the keeper is alive: a shot needs a free commitment
40// and a sign of life (Commit or Heartbeat) within KeeperFresh. Otherwise the bid
41// stands and the shot's money goes straight back in the same transaction.
42// - Shots are refused in the last quarter of a pool's life (which also keeps every
43// reveal window clear of the last day) and under MinShot. RevealTip is taken
44// from every shot and credited to the keeper whoever sends the reveal (the
45// secret sits in the mempool, and a proposer could copy it), so the keeper
46// pays for itself. The keeper's own shots are refused outright.
47// - Reveals go in shot order, so among two pending shots nobody chooses which pops.
48//
49// Residuals, stated plainly: the secret holder's three rolls; the keeper-defender
50// veto above; a proposer who reads the keeper's reveal in the mempool holds the
51// secret too, and proposing the window's blocks could drop the reveal for a roll
52// it does not like or leave it out altogether (a void), which Late and Voided
53// show; keeper and validator together could grind. SetShots is the switch if any
54// of it is seen. SetKeeper drops every unused commitment.
55package bubblerumble5
56
57import (
58 "chain"
59 "chain/banker"
60 "chain/runtime"
61 "chain/runtime/unsafe"
62 "crypto/sha256"
63 "encoding/binary"
64 "encoding/hex"
65 "math"
66 "math/bits"
67 "strconv"
68 "strings"
69 "time"
70)
71
72const (
73 MinWindow int64 = 10 // seconds
74 MaxWindow int64 = 30 * 24 * 3600 // 30 days
75 MinLife int64 = 3600 // an hour
76 MaxLife int64 = 30 * 24 * 3600 // 30 days
77 MinBasePrice int64 = 1_000 // ugnot, 0.001 GNOT
78 MaxBasePrice int64 = 1_000_000_000_000 // ugnot, 1,000,000 GNOT
79 MaxNameLen = 40
80 HistoryLen = 50 // bids kept per pool for the feed
81 RosterMax = 100 // distinct bidders a pool pays dividends, team shares and the close split to
82 MaxBoost int64 = 10 // the shortest clock a bid can buy is window/MaxBoost...
83 MinClock int64 = 300 // ...and never under five minutes: people must be able to answer
84
85 // where every bid goes, in percent
86 PotShare int64 = 50
87 DivShare int64 = 30 // to earlier bidders of the pool, pro-rata by weight
88 RefShare int64 = 10 // to the bidder's inviter
89 CreatorShare int64 = 5
90 TreasuryShare int64 = 5 // to the BUBBLE treasury: the token realm's sub-realm, spent only by the holders' vote
91 // of the pot at the close, to the other bidders under the winner's flag
92 TeamShare int64 = 35
93
94 ShotMaxBps int64 = 100 // 1% a shot, whatever is paid
95 ShotFair int64 = 8000 // chance in bps = ShotFair × shot / take (0.8 of fair odds)
96 ShotDelay int64 = 3 // blocks after the shot was paid for before it can be revealed...
97 ShotWindow int64 = 2 // ...and how many more blocks it may still be revealed in: three blocks, as v3 drew; three rolls at most for the secret's holder
98 MinShot int64 = 100_000 // ugnot: no shot under 0.1 GNOT, so dust cannot make reveals cost more than they tip
99 RevealTip int64 = 20_000 // ugnot: off every shot, to whoever reveals it
100 KeeperFresh int64 = 300 // seconds: shots are sold only this soon after the keeper's last sign of life (it heartbeats every two minutes)
101 LiveFloor int64 = 2500 // bps: no shots once the winner's live share has slid under a quarter (which also keeps every reveal window clear of the last day)
102 MaxCommits = 500 // unused commitments the queue holds at most
103 CommitBatch = 100 // hashes one Commit may bring
104 CommitCompact = 200 // used commitments kept before the queue is compacted
105)
106
107// admin is the realm's deployer: the only address that may turn shots off.
108const admin = address("g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr")
109
110// pkgPath must match gnomod.toml: the realm's own address derives from it.
111const pkgPath = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble5"
112
113// The BUBBLE treasury is the token realm's sub-realm for its `treasury:spend` kind (the realm bubbletreasury
114// publishes the kind and says the same address): a distinct address the token's governor alone can spend from,
115// after a vote of the holders. Derived here from the two paths, as the chain derives it.
116const (
117 bubblePath = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubble"
118 treasurySubpath = "treasury-spend"
119)
120
121type Entry struct {
122 N int64
123 Bidder address
124 Flag string
125 Price int64 // what was paid for the bid itself; at least the price at the time
126 Shot int64 // extra paid for a chance to pop the bubble
127 Clock int64 // seconds this bid had to stand
128 Pot int64 // pot right after this bid
129 At time.Time
130}
131
132// Member is a distinct bidder of a pool: dividends, team shares and the close
133// split go to the roster. The flag is the one flown at the first bid here.
134type Member struct {
135 Addr address
136 Flag string
137 Paid int64 // gross paid into this pool (bids and shots)
138 Earned int64 // dividends received from this pool
139}
140
141// Shot is a shot at the bubble waiting to be revealed, or resolved.
142type Shot struct {
143 N int64 // 1-based within the pool
144 Bidder address
145 Paid int64 // ugnot paid for it (the tip comes out of this at the reveal)
146 Take int64 // what a pop would have paid the shooter when the odds were set
147 Bps int64 // chance, in basis points
148 CommitH int64 // block height when paid; revealable at CommitH+ShotDelay and the ShotWindow blocks after
149 Hash string // the commitment it took: sha256 of the secret that decides it, 32 raw bytes
150 Resolved bool
151 Won bool
152 Void bool // not revealed in its window, or the pool closed first: a miss
153 DrawH int64
154 Revealer address
155}
156
157type Pool struct {
158 ID int64
159 Name string
160 Creator address
161 Window int64 // seconds the last bid must stand to win
162 Life int64 // seconds from the first bid to the last day
163 BasePrice int64 // ugnot; the Nth bid costs BasePrice·√N
164 Seed int64
165 Pot int64
166 Bids int64
167 LastBidder address
168 LastBidAt time.Time
169 FirstBidAt time.Time
170 Clock int64 // seconds the current top bid has to stand
171 CreatedAt time.Time
172 Paid bool // the pot went out, or the seed back to the creator
173 Cancelled bool
174 Popped bool // a shot ended it
175 PoppedAt time.Time
176 DivPaid int64 // dividends paid out of this pool so far
177 RefPaid int64
178 CreatorPaid int64
179 TreasuryPaid int64 // the BUBBLE treasury's 5% of this pool's bids
180 ShotPaid int64 // slices paid to hits while the pool went on
181 Misses int64 // shots resolved and lost, voids included: the scars on the bubble
182 Voided int64 // of those, the shots nobody revealed in time
183 Late int64 // shots revealed in their window but not at its first block: a keeper choosing its block would show here
184 ShotEscrow int64 // shots paid for and not yet resolved: in the pot once they are
185 WinnerFlag string
186 TeamPaid int64 // what the winner's team received at the close
187 SharedPaid int64 // the pro-rata part of the close
188 WinnerPaid int64
189 History []Entry
190 Roster []*Member
191 Shots []*Shot
192 Settled int // shots before this index are all resolved (they resolve strictly in order): where settleShots starts
193}
194
195// Player is what the realm remembers about an address across pools.
196type Player struct {
197 Referrer address // set by the first bid, permanent
198 Recruits int64
199 Flag string
200 Bids int64
201 Paid int64
202 DivEarned int64
203 RefEarned int64
204 Won int64 // pots, team shares, close splits and shot slices received
205 Shots int64
206 Hits int64
207 Owed int64 // credited and not yet withdrawn
208 Withdrawn int64
209}
210
211var (
212 shotsOn = true
213 keeper address // who commits and heartbeats (SetKeeper); the admin may too
214 keeperSeen time.Time // the keeper's last Commit or Heartbeat
215 commits []string // the hashes of the keeper's secrets (32 raw bytes each), in order; the first head are used
216 head int
217 voided int64 // shots voided over all pools
218 late int64 // shots revealed after the first block of their window, over all pools
219 pools []*Pool
220 players = map[address]*Player{}
221 teamPaid = map[string]int64{} // flag -> gross bid volume under it
222 teamWon = map[string]int64{} // flag -> pots closed under it
223 teamSize = map[string]int64{} // flag -> players flying it
224 realmAddr = chain.PackageAddress(pkgPath)
225 treasuryAddr = chain.DerivePkgSubAddr(bubblePath, treasurySubpath)
226 treasuryPaid int64 // the royalty over all pools
227)
228
229// TreasuryAddr is where 5% of every bid goes: the BUBBLE treasury.
230func TreasuryAddr() address { return treasuryAddr }
231
232// TreasuryPaid is what every pool of this realm has sent there.
233func TreasuryPaid() int64 { return treasuryPaid }
234
235// Price of the next bid in a pool with the given base price and n bids so far.
236func Price(base, n int64) int64 {
237 return int64(math.Ceil(float64(base) * math.Sqrt(float64(n+1))))
238}
239
240// LastDay is when the pool's life runs out; zero before the first bid.
241func (p *Pool) LastDay() time.Time {
242 if p.FirstBidAt.IsZero() {
243 return time.Time{}
244 }
245 return p.FirstBidAt.Add(time.Duration(p.Life) * time.Second)
246}
247
248// Deadline is when the pool closes if nothing changes: the clock or the last
249// day, whichever comes first; the pop, if a shot ended it.
250func (p *Pool) Deadline() time.Time {
251 if p.Popped {
252 return p.PoppedAt
253 }
254 d := p.LastBidAt.Add(time.Duration(p.Clock) * time.Second)
255 if last := p.LastDay(); !last.IsZero() && last.Before(d) {
256 return last
257 }
258 return d
259}
260
261func (p *Pool) Over() bool { return p.Bids > 0 && (p.Popped || !time.Now().Before(p.Deadline())) }
262func (p *Pool) NextPrice() int64 { return Price(p.BasePrice, p.Bids) }
263
264// LiveBps is how much of the pot still goes the winner's way, in basis points
265// of the pot: 10000 at the first bid, sliding to 0 on the last day. Frozen at
266// the close.
267func (p *Pool) LiveBps() int64 {
268 if p.FirstBidAt.IsZero() || p.Life <= 0 {
269 return 10000
270 }
271 at := time.Now()
272 if p.Over() {
273 at = p.Deadline()
274 }
275 elapsed := at.Unix() - p.FirstBidAt.Unix()
276 if elapsed <= 0 {
277 return 10000
278 }
279 if elapsed >= p.Life {
280 return 0
281 }
282 return 10000 * (p.Life - elapsed) / p.Life
283}
284
285// ClockFor is the clock a bid buys by paying sent against a price: the window
286// divided by the multiple paid, never below window/MaxBoost.
287func ClockFor(window, price, sent int64) int64 {
288 c := int64(float64(window) * float64(price) / float64(sent))
289 if c < window/MaxBoost {
290 c = window / MaxBoost
291 }
292 if c < MinClock {
293 c = MinClock
294 }
295 if c > window {
296 c = window
297 }
298 return c
299}
300
301// mulDiv is a×b/c without overflowing on the way: pots and paid-ins are both
302// in ugnot and their product passes int64 at a few thousand GNOT each.
303func mulDiv(a, b, c int64) int64 {
304 if a < 0 || b < 0 || c <= 0 {
305 panic("mulDiv: negative")
306 }
307 hi, lo := bits.Mul64(uint64(a), uint64(b))
308 if hi >= uint64(c) {
309 panic("mulDiv: overflow")
310 }
311 q, _ := bits.Div64(hi, lo, uint64(c))
312 return int64(q)
313}
314
315// ShotBps is the chance a shot buys against what a pop would pay, in basis points.
316func ShotBps(shot, take int64) int64 {
317 if shot <= 0 || take <= 0 {
318 return 0
319 }
320 bps := ShotFair * shot / take
321 if bps > ShotMaxBps {
322 bps = ShotMaxBps
323 }
324 return bps
325}
326
327// Take is the most a pop could pay this shooter if the pool closed now on a pot
328// of this size: Claim's own arithmetic, run dry, with the team's share counted
329// as the shooter's too — one bid from a friend (or a second address) under a
330// flag nobody else flies collects it, so the odds must assume it is collected.
331// What is not the shooter's is the slide: the part of the rest that the last
332// day has moved to the whole roster by paid-in.
333func (p *Pool) Take(shooter address, pot int64) int64 {
334 toWinner, cut := p.payout(shooter, pot, false)
335 return toWinner + cut
336}
337
338// CreatePool opens a pool. Any ugnot sent with the call seeds its pot. The
339// creator earns CreatorShare of every bid. life is the pool's life in seconds
340// from its first bid; 0 means ten windows (at least an hour, at most 30 days).
341func CreatePool(cur realm, name string, window int64, basePrice int64, life int64) int64 {
342 creator := userCaller(cur)
343 name = cleanName(name)
344 if window < MinWindow || window > MaxWindow {
345 panic("window must be between 10s and 30d")
346 }
347 if basePrice < MinBasePrice || basePrice > MaxBasePrice {
348 panic("base price must be between 0.001 and 1,000,000 GNOT")
349 }
350 if life == 0 { // ten windows of fighting, within the bounds
351 life = 10 * window
352 if life < MinLife {
353 life = MinLife
354 }
355 if life > MaxLife {
356 life = MaxLife
357 }
358 }
359 if life < MinLife || life > MaxLife {
360 panic("life must be between 1h and 30d")
361 }
362 if life < window {
363 panic("life must be at least the window")
364 }
365 seed := ugnotSent()
366 p := newPool(name, creator, window, basePrice, life, seed)
367 chain.Emit("PoolCreated", "id", itoa(p.ID), "creator", creator.String(), "seed", itoa(seed))
368 return p.ID
369}
370
371func newPool(name string, creator address, window, basePrice, life, seed int64) *Pool {
372 p := &Pool{
373 ID: int64(len(pools)) + 1, Name: name, Creator: creator, Window: window, Life: life,
374 BasePrice: basePrice, Seed: seed, Pot: seed, CreatedAt: time.Now(),
375 }
376 pools = append(pools, p)
377 return p
378}
379
380// Bid pays at least the current price and resets the clock. ref is the address
381// that invited the bidder ("" for none; only the first bid ever sets it), flag
382// a two-letter country to play under ("" keeps the last one; the flag is locked
383// per pool at the first bid there), shot how much of the money sent is a shot
384// at popping the bubble (0 for none): the rest must cover the price, and paying
385// more than the price shortens the clock.
386func Bid(cur realm, id int64, ref string, flag string, shot int64) {
387 bidder := userCaller(cur)
388 p := pool(id)
389 sent := ugnotSent()
390 if p.Cancelled {
391 panic("pool was cancelled")
392 }
393 // a pool that closed (or popped) since the bidder looked: the money goes back
394 if p.Over() {
395 if sent > 0 {
396 send(cur, bidder, sent)
397 chain.Emit("Refund", "id", itoa(id), "to", bidder.String(), "ugnot", itoa(sent))
398 }
399 if p.Popped {
400 return
401 }
402 panic("pool is closed")
403 }
404 if shot < 0 || shot > sent {
405 panic("shot must be between 0 and the amount sent")
406 }
407 price := p.NextPrice()
408 bid := sent - shot
409 if bid < price {
410 panic("send at least " + itoa(price) + "ugnot for the bid, got " + itoa(bid) + "ugnot")
411 }
412 // shots of earlier bids whose window has passed are settled first
413 p.settleShots()
414 pl := player(bidder)
415 if f := cleanFlag(flag); f != "" && f != pl.Flag {
416 if pl.Flag != "" {
417 teamSize[pl.Flag]--
418 }
419 pl.Flag = f
420 teamSize[f]++
421 }
422 if pl.Referrer == "" && ref != "" {
423 r := address(ref)
424 if r.IsValid() && r != bidder {
425 pl.Referrer = r
426 player(r).Recruits++
427 }
428 }
429
430 // where the bid goes
431 div, refCut, creatorCut, royalty := bid*DivShare/100, bid*RefShare/100, bid*CreatorShare/100, bid*TreasuryShare/100
432 toPot := bid - div - refCut - creatorCut - royalty // the dust of the four divisions stays in the pot
433 if creatorCut > 0 {
434 send(cur, p.Creator, creatorCut)
435 p.CreatorPaid += creatorCut
436 }
437 if royalty > 0 { // the BUBBLE treasury's share, sent now like the creator's and the inviter's
438 send(cur, treasuryAddr, royalty)
439 p.TreasuryPaid += royalty
440 treasuryPaid += royalty
441 }
442 if pl.Referrer != "" && refCut > 0 {
443 send(cur, pl.Referrer, refCut)
444 p.RefPaid += refCut
445 player(pl.Referrer).RefEarned += refCut
446 } else {
447 toPot += refCut
448 }
449 divPaid := div - p.payDividends(cur, bidder, div)
450 toPot += div - divPaid
451 p.Pot += toPot
452
453 m := p.member(bidder, pl.Flag)
454 if m.Flag == "" { // a flagless first bid does not lock "no flag": the first flag flown here does
455 m.Flag = pl.Flag
456 }
457 // the shot, if there can be one: else its money goes straight back and the bid stands
458 why := ""
459 if shot > 0 {
460 why = p.shotRefusal(bidder, shot)
461 }
462 m.Paid += sent
463 pl.Bids++
464 pl.Paid += sent
465 if pl.Flag != "" {
466 teamPaid[pl.Flag] += sent
467 }
468 // the odds, on the pool as it stands with this bid booked (the shooter's own paid-in weighs in the slide):
469 // priced here once, and a shot that buys no chance at all is refused like the rest
470 var take, bps int64
471 if shot > 0 && why == "" {
472 take = p.Take(bidder, p.Pot+shot-RevealTip) // the pot a pop would pay from: this bid's share in, the shot itself in, the tip out
473 bps = ShotBps(shot-RevealTip, take)
474 if bps == 0 {
475 why = "too small for any chance at this pot"
476 }
477 }
478 if why != "" {
479 m.Paid -= shot
480 pl.Paid -= shot
481 if pl.Flag != "" {
482 teamPaid[pl.Flag] -= shot
483 }
484 send(cur, bidder, shot)
485 chain.Emit("ShotReturned", "id", itoa(id), "bidder", bidder.String(), "ugnot", itoa(shot), "why", why)
486 sent -= shot
487 shot = 0
488 }
489 p.Bids++
490 if p.FirstBidAt.IsZero() {
491 p.FirstBidAt = time.Now()
492 }
493 p.LastBidder = bidder
494 p.LastBidAt = time.Now()
495 p.Clock = ClockFor(p.Window, price, bid)
496 p.History = append(p.History, Entry{N: p.Bids, Bidder: bidder, Flag: m.Flag, Price: bid, Shot: shot, Clock: p.Clock, Pot: p.Pot, At: p.LastBidAt})
497 if len(p.History) > HistoryLen {
498 p.History = p.History[len(p.History)-HistoryLen:]
499 }
500 chain.Emit("Bid", "id", itoa(id), "n", itoa(p.Bids), "bidder", bidder.String(), "paid", itoa(bid), "shot", itoa(shot), "pot", itoa(p.Pot), "div", itoa(divPaid), "treasury", itoa(royalty))
501
502 if shot > 0 {
503 t := &Shot{N: int64(len(p.Shots)) + 1, Bidder: bidder, Paid: shot, Take: take, Bps: bps, CommitH: runtime.ChainHeight(), Hash: commits[head]}
504 head++
505 p.Shots = append(p.Shots, t)
506 p.ShotEscrow += shot
507 pl.Shots++
508 chain.Emit("Shot", "id", itoa(id), "shot", itoa(t.N), "bidder", bidder.String(), "paid", itoa(shot), "take", itoa(take), "bps", itoa(bps), "commit", hex.EncodeToString([]byte(t.Hash)), "revealAt", itoa(t.CommitH+ShotDelay))
509 }
510}
511
512// shotRefusal is why a shot cannot be sold on this pool right now ("" when it
513// can): the checks a bid runs before taking one, in the order the page shows.
514// The odds themselves are checked by the caller, on the booked state.
515func (p *Pool) shotRefusal(shooter address, shot int64) string {
516 switch {
517 case !shotsOn:
518 return "shots are off"
519 case keeper != "" && shooter == keeper:
520 return "the keeper never shoots"
521 case shot < MinShot:
522 return "under the smallest shot, " + GNOT(MinShot)
523 case head >= len(commits):
524 return "no commitment free: the keeper is away"
525 case keeperSeen.IsZero() || time.Now().Unix()-keeperSeen.Unix() > KeeperFresh:
526 return "the keeper has not been seen for " + dur(KeeperFresh)
527 case p.LiveBps() < LiveFloor:
528 return "the winner's share has slid under a quarter"
529 }
530 return ""
531}
532
533// SetShots turns shots off (or on again); only the deployer may.
534func SetShots(cur realm, on bool) {
535 if userCaller(cur) != admin {
536 panic("only the deployer")
537 }
538 shotsOn = on
539 chain.Emit("Shots", "on", jbool(on))
540}
541
542// SetKeeper names the address that commits and heartbeats; only the deployer
543// may. Every unused commitment is dropped with it: a rotated or compromised
544// keeper's secrets never decide a shot.
545func SetKeeper(cur realm, addr address) {
546 if userCaller(cur) != admin {
547 panic("only the deployer")
548 }
549 if !addr.IsValid() {
550 panic("bad address")
551 }
552 keeper = addr
553 commits = commits[:head]
554 chain.Emit("Keeper", "addr", addr.String())
555}
556
557func keeperCaller(cur realm) address {
558 who := userCaller(cur)
559 if who == "" || who != keeper {
560 panic("only the keeper")
561 }
562 return who
563}
564
565func keeperOrAdmin(cur realm) address {
566 who := userCaller(cur)
567 if who != admin && (who == "" || who != keeper) {
568 panic("only the keeper or the deployer")
569 }
570 return who
571}
572
573// Heartbeat is the keeper's sign of life: shots are sold only within
574// KeeperFresh of the last one (a Commit counts too).
575func Heartbeat(cur realm) {
576 keeperCaller(cur)
577 keeperSeen = time.Now()
578}
579
580// Commit queues the hashes of secrets the keeper will reveal later, in order,
581// as a comma-separated list of 64 hex characters each; only the keeper, whose
582// box holds the secrets. A hash still in the queue (used or not) is refused: a
583// repeated secret would be public after its first reveal (a safety net against
584// the keeper repeating itself; compaction forgets the oldest). The queue holds
585// at most MaxCommits unused; the used ones in front of it are compacted away
586// past CommitCompact.
587func Commit(cur realm, hashes string) {
588 keeperCaller(cur)
589 keeperSeen = time.Now()
590 parts := strings.Split(hashes, ",")
591 if len(parts) == 0 || len(parts) > CommitBatch {
592 panic("1 to " + strconv.Itoa(CommitBatch) + " hashes")
593 }
594 if len(commits)-head+len(parts) > MaxCommits {
595 panic("the queue holds " + strconv.Itoa(MaxCommits) + " unused commitments at most")
596 }
597 if head > CommitCompact {
598 commits = append([]string(nil), commits[head:]...)
599 head = 0
600 }
601 for _, part := range parts {
602 b, err := hex.DecodeString(strings.TrimSpace(part))
603 if err != nil || len(b) != 32 {
604 panic("a hash is 64 hex characters")
605 }
606 h := string(b)
607 for _, c := range commits { // a safety net against the keeper repeating itself, over what the queue still holds
608 if c == h {
609 panic("hash already committed: " + part)
610 }
611 }
612 commits = append(commits, h)
613 }
614 chain.Emit("Commit", "n", itoa(int64(len(parts))), "free", itoa(int64(len(commits)-head)))
615}
616
617// Retire drops the first n unused commitments: a keeper that lost the secrets
618// behind them (the box rebuilt, the file gone) clears them so shots can go on.
619// The deployer may too. It is not a sign of life.
620func Retire(cur realm, n int64) {
621 keeperOrAdmin(cur)
622 if n <= 0 {
623 panic("retire at least one")
624 }
625 if int(n) > len(commits)-head {
626 n = int64(len(commits) - head)
627 }
628 commits = append(commits[:head], commits[head+int(n):]...)
629 chain.Emit("Retire", "n", itoa(n), "free", itoa(int64(len(commits)-head)))
630}
631
632// Reveal draws shots with the secrets behind their commitments: a comma-separated
633// list of pool:shot:secretHex, any pools, in one transaction — the keeper sends
634// every shot that is due in one call, so a run of shots on one block never
635// outpaces it. Anyone may call it; the secret is the proof, and the caller is
636// tipped RevealTip out of each shot revealed. Shots go in order: an earlier one
637// still pending must come first (in the list, or before). An entry not yet due
638// is skipped, one with a wrong secret or already resolved is skipped with an
639// event, so a stale entry never voids the rest; a malformed one (no such pool
640// or shot, a cancelled pool, not pool:shot:secret) aborts the whole call, which
641// only the keeper's own bug could send. The reveal must land in the
642// blocks CommitH+ShotDelay through CommitH+ShotDelay+ShotWindow; later, or on a
643// pool that has closed, the shot is already void (settleShots runs first): into
644// the pot as a miss. A hit pops the bubble: the pool closes now with the shooter
645// as its winner, settled at Claim.
646func Reveal(cur realm, reveals string) {
647 who := userCaller(cur)
648 h := runtime.ChainHeight()
649 done := 0
650 for _, entry := range strings.Split(reveals, ",") {
651 f := strings.Split(strings.TrimSpace(entry), ":")
652 if len(f) != 3 {
653 panic("each entry is pool:shot:secret")
654 }
655 id, n := parseID(f[0]), parseNum(f[1])
656 p := pool(id)
657 if p.Cancelled {
658 panic("pool was cancelled")
659 }
660 p.settleShots()
661 if n < 1 || int(n) > len(p.Shots) {
662 panic("no such shot")
663 }
664 t := p.Shots[n-1]
665 if t.Resolved || (n > 1 && !p.Shots[n-2].Resolved) {
666 chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", jif(t.Resolved, "resolved", "earlier shot pending"))
667 continue
668 }
669 if h < t.CommitH+ShotDelay {
670 continue // not due yet: the keeper sends a block early to be sure of the window
671 }
672 secret, err := hex.DecodeString(strings.TrimSpace(f[2]))
673 sum := sha256.Sum256(secret)
674 if err != nil || string(sum[:]) != t.Hash {
675 chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", "wrong secret")
676 continue
677 }
678 // (a shot past its window, or on a pool that closed, was voided by settleShots above and skipped as resolved)
679 done++
680 t.Resolved, t.DrawH, t.Revealer = true, h, who
681 p.ShotEscrow -= t.Paid
682 // the tip is the keeper's whoever sent the reveal: the secret sits in the mempool, and a proposer could
683 // copy it into a reveal of its own; the seed does not care who reveals, so nothing else changes
684 tip := RevealTip
685 if tip > t.Paid {
686 tip = t.Paid
687 }
688 if keeper != "" {
689 credit(keeper, tip)
690 } else {
691 credit(who, tip)
692 }
693 p.Pot += t.Paid - tip
694 if h > t.CommitH+ShotDelay { // revealed in the window but not at its first block: the honest keeper's tell, counted
695 p.Late++
696 late++
697 }
698 t.Won = shotHits(seedFor(id, t, secret, h), t.Bps)
699 chain.Emit("Revealed", "id", itoa(id), "shot", itoa(n), "bidder", t.Bidder.String(), "hit", jbool(t.Won), "bps", itoa(t.Bps), "by", who.String())
700 if !t.Won {
701 p.Misses++
702 continue
703 }
704 player(t.Bidder).Hits++
705 p.Popped, p.PoppedAt, p.LastBidder = true, time.Now(), t.Bidder
706 chain.Emit("Popped", "id", itoa(id), "by", t.Bidder.String(), "pot", itoa(p.Pot))
707 }
708 if done == 0 {
709 panic("nothing revealed")
710 }
711}
712
713// Settle voids the shots at a pool that nobody revealed in time, or that its
714// close overtook. Anyone may call it; every bid, reveal and claim on the pool
715// does the same first.
716func Settle(cur realm, id int64) {
717 pool(id).settleShots()
718}
719
720// settleShots voids, in order, every pending shot whose window has passed or
721// whose pool is over: the shot's money goes into the pot and counts as a miss;
722// nobody is tipped.
723func (p *Pool) settleShots() {
724 h := runtime.ChainHeight()
725 over := p.Over()
726 for p.Settled < len(p.Shots) && p.Shots[p.Settled].Resolved {
727 p.Settled++
728 }
729 for _, t := range p.Shots[p.Settled:] {
730 if t.Resolved || (h <= t.CommitH+ShotDelay+ShotWindow && !over) {
731 continue
732 }
733 t.Resolved, t.Void, t.DrawH = true, true, h
734 p.ShotEscrow -= t.Paid
735 p.Pot += t.Paid
736 p.Misses++
737 p.Voided++
738 voided++
739 chain.Emit("Voided", "id", itoa(p.ID), "shot", itoa(t.N), "bidder", t.Bidder.String(), "why", jif(over, "closed", "unrevealed"))
740 }
741}
742
743func jif(c bool, a, b string) string {
744 if c {
745 return a
746 }
747 return b
748}
749
750// seedFor is the draw's seed: the secret with the shot's own facts and the
751// reveal block's height and time. Everything but the secret is public, and the
752// secret is the keeper's until the reveal; the block's time is the validators'.
753func seedFor(poolID int64, t *Shot, secret []byte, h int64) uint64 {
754 var b []byte
755 b = append(b, pkgPath...)
756 b = binary.BigEndian.AppendUint64(b, uint64(poolID))
757 b = binary.BigEndian.AppendUint64(b, uint64(t.N))
758 b = append(b, t.Bidder.String()...)
759 b = binary.BigEndian.AppendUint64(b, uint64(t.CommitH))
760 b = append(b, secret...)
761 b = binary.BigEndian.AppendUint64(b, uint64(h))
762 b = binary.BigEndian.AppendUint64(b, uint64(time.Now().UnixNano()))
763 sum := sha256.Sum256(b)
764 return binary.BigEndian.Uint64(sum[:8])
765}
766
767// shotHits is the draw: a uniform number in [0, 10000) under the chance.
768func shotHits(seed uint64, bps int64) bool {
769 return int64(seed%10000) < bps
770}
771
772// payDividends credits div to the pool's earlier bidders, pro-rata to what
773// each has paid in, skipping the bidder; whatever cannot be placed (no earlier
774// bidders, rounding) is returned to go into the pot.
775func (p *Pool) payDividends(cur realm, bidder address, div int64) int64 {
776 var total int64
777 for _, m := range p.Roster {
778 if m.Addr != bidder {
779 total += m.Paid
780 }
781 }
782 if total == 0 || div == 0 {
783 return div
784 }
785 var paid int64
786 for _, m := range p.Roster {
787 if m.Addr == bidder {
788 continue
789 }
790 amt := mulDiv(div, m.Paid, total)
791 if amt > 0 {
792 credit(m.Addr, amt)
793 m.Earned += amt
794 player(m.Addr).DivEarned += amt
795 paid += amt
796 }
797 }
798 p.DivPaid += paid
799 return div - paid
800}
801
802// member finds or adds a bidder on the roster; a full roster drops its oldest.
803// A new member's flag is the one given; once set it is locked for this pool.
804func (p *Pool) member(a address, flag string) *Member {
805 for _, m := range p.Roster {
806 if m.Addr == a {
807 return m
808 }
809 }
810 if len(p.Roster) >= RosterMax {
811 p.Roster = p.Roster[1:]
812 }
813 m := &Member{Addr: a, Flag: flag}
814 p.Roster = append(p.Roster, m)
815 return m
816}
817
818// Claim settles a finished pool: everything is credited, and Withdraw sends
819// it. TeamShare of the pot goes to the OTHER roster members flying the
820// winner's flag, pro-rata by paid-in — or, when nobody else flew it, to all
821// the other roster members. Of the rest, the live part (LiveBps) is the
822// winner's and the shared part is split among the whole roster pro-rata by
823// paid-in. A pool with a single bidder credits them everything. Rounding goes
824// to the winner. Anyone may call it.
825func Claim(cur realm, id int64) {
826 p := pool(id)
827 if p.Cancelled {
828 panic("pool was cancelled")
829 }
830 p.settleShots()
831 if !p.Over() {
832 panic("clock still running")
833 }
834 if p.Paid {
835 panic("already paid out")
836 }
837 p.Paid = true
838 winner := p.LastBidder
839 flag := ""
840 if m := p.find(winner); m != nil {
841 flag = m.Flag
842 }
843 p.WinnerFlag = flag
844 toWinner, _ := p.payout(winner, p.Pot, true)
845 if toWinner > 0 {
846 credit(winner, toWinner)
847 player(winner).Won += toWinner
848 }
849 p.WinnerPaid = toWinner
850 if flag != "" {
851 teamWon[flag] += p.Pot
852 }
853 chain.Emit("Paid", "id", itoa(id), "winner", winner.String(), "pot", itoa(p.Pot), "winnerPaid", itoa(toWinner), "team", itoa(p.TeamPaid), "shared", itoa(p.SharedPaid), "liveBps", itoa(p.LiveBps()))
854}
855
856// payout is the close's arithmetic for a winner and a pot: TeamShare to the
857// other roster members under the winner's flag (or, when nobody else flew it,
858// to all the others), then the shared part of the rest — what the live share
859// has slid away from — to the whole roster pro-rata by paid-in; the winner
860// keeps the rest and the rounding. With pay it credits and books the shares;
861// dry, it only says what the winner would get and what the team would (Take
862// prices shots with both).
863func (p *Pool) payout(winner address, pot int64, pay bool) (toWinner, teamCut int64) {
864 flag := ""
865 if m := p.find(winner); m != nil {
866 flag = m.Flag
867 }
868 var team int64
869 for _, m := range p.Roster {
870 if m.Addr != winner && m.Flag == flag && flag != "" {
871 team += m.Paid
872 }
873 }
874 teamFlag := flag
875 if team == 0 {
876 teamFlag = "" // nobody else flew it: every other bidder is the team
877 for _, m := range p.Roster {
878 if m.Addr != winner {
879 team += m.Paid
880 }
881 }
882 }
883 toWinner = pot
884 if team == 0 {
885 return toWinner, 0 // alone on the roster: everything
886 }
887 cut := pot * TeamShare / 100
888 for _, m := range p.Roster {
889 if m.Addr == winner || (teamFlag != "" && m.Flag != teamFlag) {
890 continue
891 }
892 amt := mulDiv(cut, m.Paid, team)
893 if amt > 0 {
894 toWinner -= amt
895 teamCut += amt
896 if pay {
897 credit(m.Addr, amt)
898 player(m.Addr).Won += amt
899 p.TeamPaid += amt
900 }
901 }
902 }
903 // the rest slides: the live part stays the winner's, the shared part is everyone's by paid-in
904 rest := pot - cut
905 shared := rest - mulDiv(rest, p.LiveBps(), 10000)
906 if shared > 0 {
907 var total int64
908 for _, m := range p.Roster {
909 total += m.Paid
910 }
911 for _, m := range p.Roster {
912 amt := mulDiv(shared, m.Paid, total)
913 if amt > 0 && m.Addr != winner {
914 toWinner -= amt
915 if pay {
916 credit(m.Addr, amt)
917 player(m.Addr).Won += amt
918 p.SharedPaid += amt
919 }
920 }
921 }
922 }
923 return toWinner, teamCut
924}
925
926// Cancel lets the creator take the seed back from a pool nobody has bid on.
927func Cancel(cur realm, id int64) {
928 caller := userCaller(cur)
929 p := pool(id)
930 if p.Creator != caller {
931 panic("only the creator can cancel")
932 }
933 if p.Bids > 0 {
934 panic("pool already has bids")
935 }
936 if p.Cancelled {
937 panic("already cancelled")
938 }
939 p.Cancelled = true
940 p.Paid = true
941 if p.Pot > 0 {
942 send(cur, caller, p.Pot)
943 }
944 chain.Emit("Cancelled", "id", itoa(id))
945}
946
947func (p *Pool) find(a address) *Member {
948 for _, m := range p.Roster {
949 if m.Addr == a {
950 return m
951 }
952 }
953 return nil
954}
955
956func player(a address) *Player {
957 pl := players[a]
958 if pl == nil {
959 pl = &Player{}
960 players[a] = pl
961 }
962 return pl
963}
964
965func send(cur realm, to address, ugnot int64) {
966 banker.NewBanker(banker.BankerTypeRealmSend, cur).SendCoins(realmAddr, to, chain.Coins{{"ugnot", ugnot}})
967}
968
969// credit books ugnot to an address; Withdraw pays it out.
970func credit(to address, ugnot int64) {
971 player(to).Owed += ugnot
972}
973
974// Withdraw sends the caller everything credited to them: dividends, team
975// shares, close splits, slices and won pots.
976func Withdraw(cur realm) int64 {
977 who := userCaller(cur)
978 pl := player(who)
979 amt := pl.Owed
980 if amt <= 0 {
981 panic("nothing to withdraw")
982 }
983 pl.Owed = 0
984 pl.Withdrawn += amt
985 send(cur, who, amt)
986 chain.Emit("Withdrawn", "to", who.String(), "ugnot", itoa(amt))
987 return amt
988}
989
990// Owed is what an address could withdraw right now.
991func Owed(a address) int64 { return player(a).Owed }
992
993func pool(id int64) *Pool {
994 if id < 1 || id > int64(len(pools)) {
995 panic("no such pool")
996 }
997 return pools[id-1]
998}
999
1000// userCaller is the signer of the transaction, refusing calls relayed through
1001// another realm so nobody can bid on someone else's behalf, and so no realm can
1002// pay for a shot and revert on a miss.
1003func userCaller(cur realm) address {
1004 prev := cur.Previous()
1005 if !prev.IsUserCall() {
1006 panic("must be a direct user call")
1007 }
1008 return prev.Address()
1009}
1010
1011func ugnotSent() int64 {
1012 sent := unsafe.OriginSend()
1013 for _, c := range sent {
1014 if c.Denom != "ugnot" {
1015 panic("only ugnot is accepted")
1016 }
1017 }
1018 return sent.AmountOf("ugnot")
1019}
1020
1021func cleanName(s string) string {
1022 s = strings.TrimSpace(s)
1023 if s == "" || len(s) > MaxNameLen {
1024 panic("name must be 1-40 characters")
1025 }
1026 for _, c := range s {
1027 if c < 0x20 || c == 0x7f {
1028 panic("name has control characters")
1029 }
1030 }
1031 return s
1032}
1033
1034// cleanFlag accepts a two-letter country code, upper-cased; anything else is "".
1035func cleanFlag(s string) string {
1036 s = strings.ToUpper(strings.TrimSpace(s))
1037 if len(s) != 2 || s[0] < 'A' || s[0] > 'Z' || s[1] < 'A' || s[1] > 'Z' {
1038 return ""
1039 }
1040 return s
1041}
1042
1043func itoa(n int64) string { return strconv.FormatInt(n, 10) }
1044
1045func parseID(s string) int64 {
1046 n, err := strconv.ParseInt(s, 10, 64)
1047 if err != nil {
1048 panic("bad pool id")
1049 }
1050 return n
1051}
1052
1053func parseNum(s string) int64 {
1054 n, err := strconv.ParseInt(s, 10, 64)
1055 if err != nil {
1056 panic("bad number")
1057 }
1058 return n
1059}
1060
1061// GNOT formats ugnot as GNOT with the trailing zeros trimmed.
1062func GNOT(ugnot int64) string {
1063 whole, frac := ugnot/1_000_000, ugnot%1_000_000
1064 if frac == 0 {
1065 return itoa(whole) + " GNOT"
1066 }
1067 f := strconv.FormatInt(1_000_000+frac, 10)[1:]
1068 return itoa(whole) + "." + strings.TrimRight(f, "0") + " GNOT"
1069}
1070
1071func short(a address) string {
1072 s := a.String()
1073 if len(s) < 12 {
1074 return s
1075 }
1076 return s[:8] + "…" + s[len(s)-4:]
1077}
1078
1079func dur(sec int64) string {
1080 if sec <= 0 {
1081 return "0s"
1082 }
1083 d, h, m, s := sec/86400, sec%86400/3600, sec%3600/60, sec%60
1084 out := ""
1085 if d > 0 {
1086 out += itoa(d) + "d "
1087 }
1088 if d > 0 || h > 0 {
1089 out += itoa(h) + "h "
1090 }
1091 if d > 0 || h > 0 || m > 0 {
1092 out += itoa(m) + "m "
1093 }
1094 return out + itoa(s) + "s"
1095}
1096
1097// --- rendering ---------------------------------------------------------------
1098
1099// Render serves gnoweb ("" and "<id>") and the page ("json", "json/<id>",
1100// "me/<address>", "teams").
1101func Render(path string) string {
1102 path = strings.Trim(path, "/")
1103 switch {
1104 case path == "json":
1105 return jsonAll()
1106 case strings.HasPrefix(path, "json/"):
1107 return pool(parseID(path[5:])).json(true)
1108 case strings.HasPrefix(path, "me/"):
1109 return jsonMe(address(path[3:]))
1110 case path == "teams":
1111 return jsonTeams()
1112 case path == "commits":
1113 return jsonCommits()
1114 case path == "":
1115 return markdownAll()
1116 default:
1117 return pool(parseID(path)).markdown()
1118 }
1119}
1120
1121func unix(t time.Time) string {
1122 if t.IsZero() {
1123 return "0"
1124 }
1125 return itoa(t.Unix())
1126}
1127
1128func jbool(b bool) string {
1129 if b {
1130 return "true"
1131 }
1132 return "false"
1133}
1134
1135func (p *Pool) json(detail bool) string {
1136 var b strings.Builder
1137 b.WriteString("{\"id\":" + itoa(p.ID))
1138 b.WriteString(",\"name\":" + strconv.Quote(p.Name))
1139 b.WriteString(",\"creator\":\"" + p.Creator.String() + "\"")
1140 b.WriteString(",\"window\":" + itoa(p.Window))
1141 b.WriteString(",\"life\":" + itoa(p.Life))
1142 b.WriteString(",\"basePrice\":" + itoa(p.BasePrice))
1143 b.WriteString(",\"seed\":" + itoa(p.Seed))
1144 b.WriteString(",\"pot\":" + itoa(p.Pot))
1145 b.WriteString(",\"bids\":" + itoa(p.Bids))
1146 b.WriteString(",\"nextPrice\":" + itoa(p.NextPrice()))
1147 b.WriteString(",\"lastBidder\":\"" + p.LastBidder.String() + "\"")
1148 b.WriteString(",\"lastBidAt\":" + unix(p.LastBidAt))
1149 b.WriteString(",\"firstBidAt\":" + unix(p.FirstBidAt))
1150 b.WriteString(",\"deadline\":" + unix(p.Deadline()))
1151 b.WriteString(",\"lastDay\":" + unix(p.LastDay()))
1152 b.WriteString(",\"liveBps\":" + itoa(p.LiveBps()))
1153 b.WriteString(",\"clock\":" + itoa(p.Clock))
1154 b.WriteString(",\"createdAt\":" + unix(p.CreatedAt))
1155 b.WriteString(",\"over\":" + jbool(p.Over()))
1156 b.WriteString(",\"popped\":" + jbool(p.Popped))
1157 b.WriteString(",\"paid\":" + jbool(p.Paid))
1158 b.WriteString(",\"cancelled\":" + jbool(p.Cancelled))
1159 b.WriteString(",\"bidders\":" + itoa(int64(len(p.Roster))))
1160 b.WriteString(",\"divPaid\":" + itoa(p.DivPaid))
1161 b.WriteString(",\"refPaid\":" + itoa(p.RefPaid))
1162 b.WriteString(",\"creatorPaid\":" + itoa(p.CreatorPaid))
1163 b.WriteString(",\"treasuryPaid\":" + itoa(p.TreasuryPaid))
1164 b.WriteString(",\"shotPaid\":" + itoa(p.ShotPaid))
1165 b.WriteString(",\"teamPaid\":" + itoa(p.TeamPaid))
1166 b.WriteString(",\"sharedPaid\":" + itoa(p.SharedPaid))
1167 b.WriteString(",\"winnerPaid\":" + itoa(p.WinnerPaid))
1168 pending := int64(0)
1169 for _, t := range p.Shots {
1170 if !t.Resolved {
1171 pending++
1172 }
1173 }
1174 b.WriteString(",\"shots\":" + itoa(int64(len(p.Shots))) + ",\"misses\":" + itoa(p.Misses) + ",\"voided\":" + itoa(p.Voided) + ",\"late\":" + itoa(p.Late) + ",\"pending\":" + itoa(pending) + ",\"escrow\":" + itoa(p.ShotEscrow))
1175 flag := p.WinnerFlag
1176 if m := p.find(p.LastBidder); m != nil && flag == "" {
1177 flag = m.Flag
1178 }
1179 b.WriteString(",\"flag\":\"" + flag + "\"")
1180 // what each flag has paid into this pool
1181 b.WriteString(",\"teams\":{")
1182 seen := map[string]int64{}
1183 order := []string{}
1184 for _, m := range p.Roster {
1185 if m.Flag == "" {
1186 continue
1187 }
1188 if _, ok := seen[m.Flag]; !ok {
1189 order = append(order, m.Flag)
1190 }
1191 seen[m.Flag] += m.Paid
1192 }
1193 for i, f := range order {
1194 if i > 0 {
1195 b.WriteString(",")
1196 }
1197 b.WriteString("\"" + f + "\":" + itoa(seen[f]))
1198 }
1199 b.WriteString("}")
1200 if detail {
1201 b.WriteString(",\"history\":[")
1202 for i := len(p.History) - 1; i >= 0; i-- { // newest first
1203 h := p.History[i]
1204 if i < len(p.History)-1 {
1205 b.WriteString(",")
1206 }
1207 b.WriteString("{\"n\":" + itoa(h.N) + ",\"bidder\":\"" + h.Bidder.String() + "\",\"flag\":\"" + h.Flag + "\",\"price\":" + itoa(h.Price) + ",\"shot\":" + itoa(h.Shot) + ",\"clock\":" + itoa(h.Clock) + ",\"pot\":" + itoa(h.Pot) + ",\"at\":" + unix(h.At) + "}")
1208 }
1209 b.WriteString("],\"roster\":[")
1210 for i, m := range p.Roster {
1211 if i > 0 {
1212 b.WriteString(",")
1213 }
1214 b.WriteString("{\"addr\":\"" + m.Addr.String() + "\",\"flag\":\"" + m.Flag + "\",\"paid\":" + itoa(m.Paid) + ",\"earned\":" + itoa(m.Earned) + "}")
1215 }
1216 b.WriteString("],\"shotlog\":[")
1217 for i := len(p.Shots) - 1; i >= 0; i-- { // newest first
1218 t := p.Shots[i]
1219 if i < len(p.Shots)-1 {
1220 b.WriteString(",")
1221 }
1222 b.WriteString("{\"n\":" + itoa(t.N) + ",\"bidder\":\"" + t.Bidder.String() + "\",\"paid\":" + itoa(t.Paid) + ",\"take\":" + itoa(t.Take) + ",\"bps\":" + itoa(t.Bps) + ",\"commitH\":" + itoa(t.CommitH) + ",\"commit\":\"" + hex.EncodeToString([]byte(t.Hash)) + "\",\"revealAt\":" + itoa(t.CommitH+ShotDelay) + ",\"revealBy\":" + itoa(t.CommitH+ShotDelay+ShotWindow) + ",\"resolved\":" + jbool(t.Resolved) + ",\"hit\":" + jbool(t.Won) + ",\"void\":" + jbool(t.Void) + ",\"drawH\":" + itoa(t.DrawH) + "}")
1223 }
1224 b.WriteString("]")
1225 }
1226 b.WriteString("}")
1227 return b.String()
1228}
1229
1230// jsonCommits lists the unused commitments in order, hex, so a keeper that
1231// starts can tell which of them it holds the secrets for and Retire the rest.
1232func jsonCommits() string {
1233 var b strings.Builder
1234 b.WriteString("{\"height\":" + itoa(runtime.ChainHeight()) + ",\"commits\":[")
1235 for i := head; i < len(commits); i++ {
1236 if i > head {
1237 b.WriteString(",")
1238 }
1239 b.WriteString("\"" + hex.EncodeToString([]byte(commits[i])) + "\"")
1240 }
1241 b.WriteString("]}")
1242 return b.String()
1243}
1244
1245// commitHead is the next commitment a shot would take, hex, "" when none is free.
1246func commitHead() string {
1247 if head >= len(commits) {
1248 return ""
1249 }
1250 return hex.EncodeToString([]byte(commits[head]))
1251}
1252
1253func jsonAll() string {
1254 var b strings.Builder
1255 b.WriteString("{\"now\":" + itoa(time.Now().Unix()) + ",\"height\":" + itoa(runtime.ChainHeight()) + ",\"realm\":\"" + pkgPath + "\"")
1256 b.WriteString(",\"split\":{\"pot\":" + itoa(PotShare) + ",\"div\":" + itoa(DivShare) + ",\"ref\":" + itoa(RefShare) + ",\"creator\":" + itoa(CreatorShare) + ",\"treasury\":" + itoa(TreasuryShare) + ",\"team\":" + itoa(TeamShare) + ",\"roster\":" + itoa(int64(RosterMax)) +
1257 ",\"shotMaxBps\":" + itoa(ShotMaxBps) + ",\"shotFair\":" + itoa(ShotFair) + ",\"shotDelay\":" + itoa(ShotDelay) + ",\"shotWindow\":" + itoa(ShotWindow) + ",\"minClock\":" + itoa(MinClock) +
1258 ",\"minShot\":" + itoa(MinShot) + ",\"revealTip\":" + itoa(RevealTip) + ",\"keeperFresh\":" + itoa(KeeperFresh) + ",\"liveFloor\":" + itoa(LiveFloor) + "}")
1259 b.WriteString(",\"shotsOn\":" + jbool(shotsOn))
1260 b.WriteString(",\"treasury\":\"" + treasuryAddr.String() + "\",\"treasuryPaid\":" + itoa(treasuryPaid))
1261 b.WriteString(",\"keeper\":\"" + keeper.String() + "\",\"keeperSeen\":" + unix(keeperSeen) + ",\"commitsFree\":" + itoa(int64(len(commits)-head)) + ",\"commitHead\":\"" + commitHead() + "\",\"voided\":" + itoa(voided) + ",\"late\":" + itoa(late))
1262 b.WriteString(",\"pools\":[")
1263 for i, p := range pools {
1264 if i > 0 {
1265 b.WriteString(",")
1266 }
1267 b.WriteString(p.json(false))
1268 }
1269 b.WriteString("],\"teams\":" + jsonTeams() + "}")
1270 return b.String()
1271}
1272
1273// jsonTeams is the country leaderboard: paid in, won, and players per flag.
1274func jsonTeams() string {
1275 var b strings.Builder
1276 b.WriteString("{")
1277 i := 0
1278 for f, paid := range teamPaid {
1279 if i > 0 {
1280 b.WriteString(",")
1281 }
1282 i++
1283 b.WriteString("\"" + f + "\":{\"paid\":" + itoa(paid) + ",\"won\":" + itoa(teamWon[f]) + ",\"players\":" + itoa(teamSize[f]) + "}")
1284 }
1285 b.WriteString("}")
1286 return b.String()
1287}
1288
1289// jsonMe is what the page shows a connected wallet about itself.
1290func jsonMe(a address) string {
1291 pl := players[a]
1292 if pl == nil {
1293 pl = &Player{}
1294 }
1295 return "{\"addr\":\"" + a.String() + "\",\"referrer\":\"" + pl.Referrer.String() + "\",\"recruits\":" + itoa(pl.Recruits) +
1296 ",\"flag\":\"" + pl.Flag + "\",\"bids\":" + itoa(pl.Bids) + ",\"paid\":" + itoa(pl.Paid) +
1297 ",\"divEarned\":" + itoa(pl.DivEarned) + ",\"refEarned\":" + itoa(pl.RefEarned) + ",\"won\":" + itoa(pl.Won) +
1298 ",\"shots\":" + itoa(pl.Shots) + ",\"hits\":" + itoa(pl.Hits) + ",\"owed\":" + itoa(pl.Owed) + ",\"withdrawn\":" + itoa(pl.Withdrawn) + "}"
1299}
1300
1301func (p *Pool) status() string {
1302 switch {
1303 case p.Cancelled:
1304 return "cancelled"
1305 case p.Over():
1306 s := "won by " + short(p.LastBidder)
1307 if p.Popped {
1308 s = "popped by " + short(p.LastBidder)
1309 }
1310 if !p.Paid {
1311 s += " (unclaimed)"
1312 }
1313 return s
1314 case p.Bids == 0:
1315 return "no bids yet · " + dur(p.Window) + " window · next " + GNOT(p.NextPrice())
1316 default:
1317 left := p.Deadline().Unix() - time.Now().Unix()
1318 s := dur(left) + " left"
1319 if p.Clock < p.Window {
1320 s += " (⚡ " + dur(p.Clock) + " clock)"
1321 }
1322 return s + " · " + short(p.LastBidder) + " on top · next " + GNOT(p.NextPrice()) + " · winner's share " + itoa(p.LiveBps()/100) + "%"
1323 }
1324}
1325
1326func markdownAll() string {
1327 var b strings.Builder
1328 b.WriteString("# Bubble Rumble v5\n\n")
1329 b.WriteString("Last bid standing takes the pot. Of every bid, 50% goes into the pot, 30% is paid at once to the pool's earlier bidders, 10% to whoever invited the bidder, 5% to the pool's creator and 5% to the BUBBLE treasury (spent only by a vote of the BUBBLE holders). ")
1330 b.WriteString("Earnings are credited and withdrawn with Withdraw. At the close " + itoa(TeamShare) + "% of the pot goes to the other bidders who flew the winner's flag. Every pool has a last day: as it nears, the winner's own share slides toward a split of the pot among all its bidders. A bid may carry a shot at the bubble: a chance of at most " + itoa(ShotMaxBps/100) + "% to pop it and take the pot, drawn by the keeper's commit-reveal a few blocks later (the keeper never bids; a shot it fails to reveal in time is a miss); every miss is counted on the bubble.\n\n")
1331 b.WriteString("Play at [bubblerumble.net](https://bubblerumble.net).\n\n## Pools\n\n")
1332 if len(pools) == 0 {
1333 b.WriteString("_none yet_\n")
1334 }
1335 for _, p := range pools {
1336 b.WriteString("- [#" + itoa(p.ID) + " " + p.Name + "](/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble5:" + itoa(p.ID) + ") · " + GNOT(p.Pot) + " · " + p.status() + "\n")
1337 }
1338 return b.String()
1339}
1340
1341func (p *Pool) markdown() string {
1342 var b strings.Builder
1343 b.WriteString("# " + p.Name + "\n\n")
1344 b.WriteString("- pot: **" + GNOT(p.Pot) + "**\n- status: " + p.status() + "\n- window: " + dur(p.Window) + " · life: " + dur(p.Life) + "\n- base price: " + GNOT(p.BasePrice) + " · next bid: " + GNOT(p.NextPrice()) + "\n- bids: " + itoa(p.Bids) + " · creator: " + short(p.Creator) + "\n")
1345 if !p.LastDay().IsZero() {
1346 b.WriteString("- last day: " + p.LastDay().UTC().Format("2006-01-02 15:04 UTC") + " · winner's share now " + itoa(p.LiveBps()/100) + "%\n")
1347 }
1348 if len(p.Shots) > 0 {
1349 b.WriteString("- shots: " + itoa(int64(len(p.Shots))) + " · misses: " + itoa(p.Misses) + " · unrevealed: " + itoa(p.Voided) + "\n")
1350 }
1351 b.WriteString("\n## Bids\n\n")
1352 if len(p.History) == 0 {
1353 b.WriteString("_none yet_\n")
1354 }
1355 for i := len(p.History) - 1; i >= 0; i-- {
1356 h := p.History[i]
1357 line := "- #" + itoa(h.N) + " " + short(h.Bidder)
1358 if h.Flag != "" {
1359 line += " (" + h.Flag + ")"
1360 }
1361 line += " paid " + GNOT(h.Price)
1362 if h.Shot > 0 {
1363 line += " + a " + GNOT(h.Shot) + " shot"
1364 }
1365 b.WriteString(line + " · pot " + GNOT(h.Pot) + "\n")
1366 }
1367 return b.String()
1368}
1369Raw Package Data
Raw JSON data