Realm
gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble4
Overview
Realm Path
gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble4
Exported Functions
18
State Entries
47
Source Files
3
Total Package Entries
93
Exported Functions
18 exported functions
State
47 state entries
Source Code
FILES
bubblerumble4.gno
go
1// Package bubblerumble4 is the fourth Bubble Rumble realm. v3's game stays whole:
2// of every bid 55% goes to the pot, 30% is credited at once to the pool's earlier
3// bidders pro-rata to what they paid in, 10% to whoever invited the bidder, 5% to
4// the pool's creator; every pool has a last day, a flag war at the close, credited
5// earnings and Withdraw, a clock that can be bought down but never under MinClock.
6// What v4 changes is the shot: it can now win the pot.
7//
8// - A shot is still extra money on a bid, a chance to pop the bubble at once.
9// The chance is 0.8 × shot / take, at most 1% a shot, where the take is what
10// a pop would pay the shooter right now: the pot less the team's 35%, times the
11// winner's live share (LiveBps). So the pot keeps a fifth of every shot's fair
12// value however far the last day has slid, and a hit pops the bubble: the pool
13// closes with the shooter as its winner and Claim pays it as any pop.
14// - The draw's randomness is a commit-reveal by the keeper — the operator's own
15// box, which also settles pools on time. The keeper publishes sha256 hashes of
16// secrets ahead of time (Commit); a bid with a shot takes the next unused one;
17// the shot is drawn when someone (the keeper, or anyone) reveals that secret
18// (Reveal) in the blocks ShotDelay to ShotDelay+ShotWindow after the bid. The
19// seed is the secret with the shot's own facts and the reveal block's height
20// and time. Nobody without the secret can grind it: not the shooter, not a
21// validator. The secret's holder knows the two candidate block times a block
22// ahead and may pick which of the window's three blocks to reveal in — three
23// rolls, at most 2.4× fair on a 1% shot — which is why the keeper key and its
24// operator never bid or shoot.
25// - A shot not revealed in its window, or on a pool that closed first, is void:
26// it goes into the pot and counts as a miss, as in v3. Nothing is refunded, so
27// withholding a reveal never pays whoever withholds it. What remains is that a
28// keeper who leads a pot could withhold a stranger's hit and let the money fall
29// into the pot it leads: refused shots are counted on the pool for all to see,
30// and so are reveals that came in the window's later blocks (the honest keeper
31// always reveals at the first), so a keeper choosing its block would show.
32// - Shots are sold only while the keeper is alive: a shot needs a free commitment
33// and a sign of life (Commit or Heartbeat) within KeeperFresh. Otherwise the bid
34// stands and the shot's money goes straight back in the same transaction.
35// - Shots are refused in the last quarter of a pool's life (which also keeps every
36// reveal window clear of the last day) and under MinShot. RevealTip is taken
37// from every shot and credited to the keeper whoever sends the reveal (the
38// secret sits in the mempool, and a proposer could copy it), so the keeper
39// pays for itself. The keeper's own shots are refused outright.
40// - Reveals go in shot order, so among two pending shots nobody chooses which pops.
41//
42// Residuals, stated plainly: the secret holder's three rolls; the keeper-defender
43// veto above; a proposer who reads the keeper's reveal in the mempool holds the
44// secret too, and proposing the window's blocks could drop the reveal for a roll
45// it does not like or leave it out altogether (a void), which Late and Voided
46// show; keeper and validator together could grind. SetShots is the switch if any
47// of it is seen. SetKeeper drops every unused commitment.
48package bubblerumble4
49
50import (
51 "chain"
52 "chain/banker"
53 "chain/runtime"
54 "chain/runtime/unsafe"
55 "crypto/sha256"
56 "encoding/binary"
57 "encoding/hex"
58 "math"
59 "math/bits"
60 "strconv"
61 "strings"
62 "time"
63)
64
65const (
66 MinWindow int64 = 10 // seconds
67 MaxWindow int64 = 30 * 24 * 3600 // 30 days
68 MinLife int64 = 3600 // an hour
69 MaxLife int64 = 30 * 24 * 3600 // 30 days
70 MinBasePrice int64 = 1_000 // ugnot, 0.001 GNOT
71 MaxBasePrice int64 = 1_000_000_000_000 // ugnot, 1,000,000 GNOT
72 MaxNameLen = 40
73 HistoryLen = 50 // bids kept per pool for the feed
74 RosterMax = 100 // distinct bidders a pool pays dividends, team shares and the close split to
75 MaxBoost int64 = 10 // the shortest clock a bid can buy is window/MaxBoost...
76 MinClock int64 = 300 // ...and never under five minutes: people must be able to answer
77
78 // where every bid goes, in percent
79 PotShare int64 = 55
80 DivShare int64 = 30 // to earlier bidders of the pool, pro-rata by weight
81 RefShare int64 = 10 // to the bidder's inviter
82 CreatorShare int64 = 5
83 // of the pot at the close, to the other bidders under the winner's flag
84 TeamShare int64 = 35
85
86 ShotMaxBps int64 = 100 // 1% a shot, whatever is paid
87 ShotFair int64 = 8000 // chance in bps = ShotFair × shot / take (0.8 of fair odds)
88 ShotDelay int64 = 3 // blocks after the shot was paid for before it can be revealed...
89 ShotWindow int64 = 2 // ...and how many more blocks it may still be revealed in: three blocks, as v3 drew; three rolls at most for the secret's holder
90 MinShot int64 = 100_000 // ugnot: no shot under 0.1 GNOT, so dust cannot make reveals cost more than they tip
91 RevealTip int64 = 20_000 // ugnot: off every shot, to whoever reveals it
92 KeeperFresh int64 = 300 // seconds: shots are sold only this soon after the keeper's last sign of life (it heartbeats every two minutes)
93 LiveFloor int64 = 2500 // bps: no shots once the winner's live share has slid under a quarter (which also keeps every reveal window clear of the last day)
94 MaxCommits = 500 // unused commitments the queue holds at most
95 CommitBatch = 100 // hashes one Commit may bring
96 CommitCompact = 200 // used commitments kept before the queue is compacted
97)
98
99// admin is the realm's deployer: the only address that may turn shots off.
100const admin = address("g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr")
101
102// pkgPath must match gnomod.toml: the realm's own address derives from it.
103const pkgPath = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble4"
104
105type Entry struct {
106 N int64
107 Bidder address
108 Flag string
109 Price int64 // what was paid for the bid itself; at least the price at the time
110 Shot int64 // extra paid for a chance to pop the bubble
111 Clock int64 // seconds this bid had to stand
112 Pot int64 // pot right after this bid
113 At time.Time
114}
115
116// Member is a distinct bidder of a pool: dividends, team shares and the close
117// split go to the roster. The flag is the one flown at the first bid here.
118type Member struct {
119 Addr address
120 Flag string
121 Paid int64 // gross paid into this pool (bids and shots)
122 Earned int64 // dividends received from this pool
123}
124
125// Shot is a shot at the bubble waiting to be revealed, or resolved.
126type Shot struct {
127 N int64 // 1-based within the pool
128 Bidder address
129 Paid int64 // ugnot paid for it (the tip comes out of this at the reveal)
130 Take int64 // what a pop would have paid the shooter when the odds were set
131 Bps int64 // chance, in basis points
132 CommitH int64 // block height when paid; revealable at CommitH+ShotDelay and the ShotWindow blocks after
133 Hash string // the commitment it took: sha256 of the secret that decides it, 32 raw bytes
134 Resolved bool
135 Won bool
136 Void bool // not revealed in its window, or the pool closed first: a miss
137 DrawH int64
138 Revealer address
139}
140
141type Pool struct {
142 ID int64
143 Name string
144 Creator address
145 Window int64 // seconds the last bid must stand to win
146 Life int64 // seconds from the first bid to the last day
147 BasePrice int64 // ugnot; the Nth bid costs BasePrice·√N
148 Seed int64
149 Pot int64
150 Bids int64
151 LastBidder address
152 LastBidAt time.Time
153 FirstBidAt time.Time
154 Clock int64 // seconds the current top bid has to stand
155 CreatedAt time.Time
156 Paid bool // the pot went out, or the seed back to the creator
157 Cancelled bool
158 Popped bool // a shot ended it
159 PoppedAt time.Time
160 DivPaid int64 // dividends paid out of this pool so far
161 RefPaid int64
162 CreatorPaid int64
163 ShotPaid int64 // slices paid to hits while the pool went on
164 Misses int64 // shots resolved and lost, voids included: the scars on the bubble
165 Voided int64 // of those, the shots nobody revealed in time
166 Late int64 // shots revealed in their window but not at its first block: a keeper choosing its block would show here
167 ShotEscrow int64 // shots paid for and not yet resolved: in the pot once they are
168 WinnerFlag string
169 TeamPaid int64 // what the winner's team received at the close
170 SharedPaid int64 // the pro-rata part of the close
171 WinnerPaid int64
172 History []Entry
173 Roster []*Member
174 Shots []*Shot
175 Settled int // shots before this index are all resolved (they resolve strictly in order): where settleShots starts
176}
177
178// Player is what the realm remembers about an address across pools.
179type Player struct {
180 Referrer address // set by the first bid, permanent
181 Recruits int64
182 Flag string
183 Bids int64
184 Paid int64
185 DivEarned int64
186 RefEarned int64
187 Won int64 // pots, team shares, close splits and shot slices received
188 Shots int64
189 Hits int64
190 Owed int64 // credited and not yet withdrawn
191 Withdrawn int64
192}
193
194var (
195 shotsOn = true
196 keeper address // who commits and heartbeats (SetKeeper); the admin may too
197 keeperSeen time.Time // the keeper's last Commit or Heartbeat
198 commits []string // the hashes of the keeper's secrets (32 raw bytes each), in order; the first head are used
199 head int
200 voided int64 // shots voided over all pools
201 late int64 // shots revealed after the first block of their window, over all pools
202 pools []*Pool
203 players = map[address]*Player{}
204 teamPaid = map[string]int64{} // flag -> gross bid volume under it
205 teamWon = map[string]int64{} // flag -> pots closed under it
206 teamSize = map[string]int64{} // flag -> players flying it
207 realmAddr = chain.PackageAddress(pkgPath)
208)
209
210// Price of the next bid in a pool with the given base price and n bids so far.
211func Price(base, n int64) int64 {
212 return int64(math.Ceil(float64(base) * math.Sqrt(float64(n+1))))
213}
214
215// LastDay is when the pool's life runs out; zero before the first bid.
216func (p *Pool) LastDay() time.Time {
217 if p.FirstBidAt.IsZero() {
218 return time.Time{}
219 }
220 return p.FirstBidAt.Add(time.Duration(p.Life) * time.Second)
221}
222
223// Deadline is when the pool closes if nothing changes: the clock or the last
224// day, whichever comes first; the pop, if a shot ended it.
225func (p *Pool) Deadline() time.Time {
226 if p.Popped {
227 return p.PoppedAt
228 }
229 d := p.LastBidAt.Add(time.Duration(p.Clock) * time.Second)
230 if last := p.LastDay(); !last.IsZero() && last.Before(d) {
231 return last
232 }
233 return d
234}
235
236func (p *Pool) Over() bool { return p.Bids > 0 && (p.Popped || !time.Now().Before(p.Deadline())) }
237func (p *Pool) NextPrice() int64 { return Price(p.BasePrice, p.Bids) }
238
239// LiveBps is how much of the pot still goes the winner's way, in basis points
240// of the pot: 10000 at the first bid, sliding to 0 on the last day. Frozen at
241// the close.
242func (p *Pool) LiveBps() int64 {
243 if p.FirstBidAt.IsZero() || p.Life <= 0 {
244 return 10000
245 }
246 at := time.Now()
247 if p.Over() {
248 at = p.Deadline()
249 }
250 elapsed := at.Unix() - p.FirstBidAt.Unix()
251 if elapsed <= 0 {
252 return 10000
253 }
254 if elapsed >= p.Life {
255 return 0
256 }
257 return 10000 * (p.Life - elapsed) / p.Life
258}
259
260// ClockFor is the clock a bid buys by paying sent against a price: the window
261// divided by the multiple paid, never below window/MaxBoost.
262func ClockFor(window, price, sent int64) int64 {
263 c := int64(float64(window) * float64(price) / float64(sent))
264 if c < window/MaxBoost {
265 c = window / MaxBoost
266 }
267 if c < MinClock {
268 c = MinClock
269 }
270 if c > window {
271 c = window
272 }
273 return c
274}
275
276// mulDiv is a×b/c without overflowing on the way: pots and paid-ins are both
277// in ugnot and their product passes int64 at a few thousand GNOT each.
278func mulDiv(a, b, c int64) int64 {
279 if a < 0 || b < 0 || c <= 0 {
280 panic("mulDiv: negative")
281 }
282 hi, lo := bits.Mul64(uint64(a), uint64(b))
283 if hi >= uint64(c) {
284 panic("mulDiv: overflow")
285 }
286 q, _ := bits.Div64(hi, lo, uint64(c))
287 return int64(q)
288}
289
290// ShotBps is the chance a shot buys against what a pop would pay, in basis points.
291func ShotBps(shot, take int64) int64 {
292 if shot <= 0 || take <= 0 {
293 return 0
294 }
295 bps := ShotFair * shot / take
296 if bps > ShotMaxBps {
297 bps = ShotMaxBps
298 }
299 return bps
300}
301
302// Take is the most a pop could pay this shooter if the pool closed now on a pot
303// of this size: Claim's own arithmetic, run dry, with the team's share counted
304// as the shooter's too — one bid from a friend (or a second address) under a
305// flag nobody else flies collects it, so the odds must assume it is collected.
306// What is not the shooter's is the slide: the part of the rest that the last
307// day has moved to the whole roster by paid-in.
308func (p *Pool) Take(shooter address, pot int64) int64 {
309 toWinner, cut := p.payout(shooter, pot, false)
310 return toWinner + cut
311}
312
313// CreatePool opens a pool. Any ugnot sent with the call seeds its pot. The
314// creator earns CreatorShare of every bid. life is the pool's life in seconds
315// from its first bid; 0 means ten windows (at least an hour, at most 30 days).
316func CreatePool(cur realm, name string, window int64, basePrice int64, life int64) int64 {
317 creator := userCaller(cur)
318 name = cleanName(name)
319 if window < MinWindow || window > MaxWindow {
320 panic("window must be between 10s and 30d")
321 }
322 if basePrice < MinBasePrice || basePrice > MaxBasePrice {
323 panic("base price must be between 0.001 and 1,000,000 GNOT")
324 }
325 if life == 0 { // ten windows of fighting, within the bounds
326 life = 10 * window
327 if life < MinLife {
328 life = MinLife
329 }
330 if life > MaxLife {
331 life = MaxLife
332 }
333 }
334 if life < MinLife || life > MaxLife {
335 panic("life must be between 1h and 30d")
336 }
337 if life < window {
338 panic("life must be at least the window")
339 }
340 seed := ugnotSent()
341 p := newPool(name, creator, window, basePrice, life, seed)
342 chain.Emit("PoolCreated", "id", itoa(p.ID), "creator", creator.String(), "seed", itoa(seed))
343 return p.ID
344}
345
346func newPool(name string, creator address, window, basePrice, life, seed int64) *Pool {
347 p := &Pool{
348 ID: int64(len(pools)) + 1, Name: name, Creator: creator, Window: window, Life: life,
349 BasePrice: basePrice, Seed: seed, Pot: seed, CreatedAt: time.Now(),
350 }
351 pools = append(pools, p)
352 return p
353}
354
355// Bid pays at least the current price and resets the clock. ref is the address
356// that invited the bidder ("" for none; only the first bid ever sets it), flag
357// a two-letter country to play under ("" keeps the last one; the flag is locked
358// per pool at the first bid there), shot how much of the money sent is a shot
359// at popping the bubble (0 for none): the rest must cover the price, and paying
360// more than the price shortens the clock.
361func Bid(cur realm, id int64, ref string, flag string, shot int64) {
362 bidder := userCaller(cur)
363 p := pool(id)
364 sent := ugnotSent()
365 if p.Cancelled {
366 panic("pool was cancelled")
367 }
368 // a pool that closed (or popped) since the bidder looked: the money goes back
369 if p.Over() {
370 if sent > 0 {
371 send(cur, bidder, sent)
372 chain.Emit("Refund", "id", itoa(id), "to", bidder.String(), "ugnot", itoa(sent))
373 }
374 if p.Popped {
375 return
376 }
377 panic("pool is closed")
378 }
379 if shot < 0 || shot > sent {
380 panic("shot must be between 0 and the amount sent")
381 }
382 price := p.NextPrice()
383 bid := sent - shot
384 if bid < price {
385 panic("send at least " + itoa(price) + "ugnot for the bid, got " + itoa(bid) + "ugnot")
386 }
387 // shots of earlier bids whose window has passed are settled first
388 p.settleShots()
389 pl := player(bidder)
390 if f := cleanFlag(flag); f != "" && f != pl.Flag {
391 if pl.Flag != "" {
392 teamSize[pl.Flag]--
393 }
394 pl.Flag = f
395 teamSize[f]++
396 }
397 if pl.Referrer == "" && ref != "" {
398 r := address(ref)
399 if r.IsValid() && r != bidder {
400 pl.Referrer = r
401 player(r).Recruits++
402 }
403 }
404
405 // where the bid goes
406 div, refCut, creatorCut := bid*DivShare/100, bid*RefShare/100, bid*CreatorShare/100
407 toPot := bid - div - refCut - creatorCut
408 if creatorCut > 0 {
409 send(cur, p.Creator, creatorCut)
410 p.CreatorPaid += creatorCut
411 }
412 if pl.Referrer != "" && refCut > 0 {
413 send(cur, pl.Referrer, refCut)
414 p.RefPaid += refCut
415 player(pl.Referrer).RefEarned += refCut
416 } else {
417 toPot += refCut
418 }
419 divPaid := div - p.payDividends(cur, bidder, div)
420 toPot += div - divPaid
421 p.Pot += toPot
422
423 m := p.member(bidder, pl.Flag)
424 if m.Flag == "" { // a flagless first bid does not lock "no flag": the first flag flown here does
425 m.Flag = pl.Flag
426 }
427 // the shot, if there can be one: else its money goes straight back and the bid stands
428 why := ""
429 if shot > 0 {
430 why = p.shotRefusal(bidder, shot)
431 }
432 m.Paid += sent
433 pl.Bids++
434 pl.Paid += sent
435 if pl.Flag != "" {
436 teamPaid[pl.Flag] += sent
437 }
438 // the odds, on the pool as it stands with this bid booked (the shooter's own paid-in weighs in the slide):
439 // priced here once, and a shot that buys no chance at all is refused like the rest
440 var take, bps int64
441 if shot > 0 && why == "" {
442 take = p.Take(bidder, p.Pot+shot-RevealTip) // the pot a pop would pay from: this bid's share in, the shot itself in, the tip out
443 bps = ShotBps(shot-RevealTip, take)
444 if bps == 0 {
445 why = "too small for any chance at this pot"
446 }
447 }
448 if why != "" {
449 m.Paid -= shot
450 pl.Paid -= shot
451 if pl.Flag != "" {
452 teamPaid[pl.Flag] -= shot
453 }
454 send(cur, bidder, shot)
455 chain.Emit("ShotReturned", "id", itoa(id), "bidder", bidder.String(), "ugnot", itoa(shot), "why", why)
456 sent -= shot
457 shot = 0
458 }
459 p.Bids++
460 if p.FirstBidAt.IsZero() {
461 p.FirstBidAt = time.Now()
462 }
463 p.LastBidder = bidder
464 p.LastBidAt = time.Now()
465 p.Clock = ClockFor(p.Window, price, bid)
466 p.History = append(p.History, Entry{N: p.Bids, Bidder: bidder, Flag: m.Flag, Price: bid, Shot: shot, Clock: p.Clock, Pot: p.Pot, At: p.LastBidAt})
467 if len(p.History) > HistoryLen {
468 p.History = p.History[len(p.History)-HistoryLen:]
469 }
470 chain.Emit("Bid", "id", itoa(id), "n", itoa(p.Bids), "bidder", bidder.String(), "paid", itoa(bid), "shot", itoa(shot), "pot", itoa(p.Pot), "div", itoa(divPaid))
471
472 if shot > 0 {
473 t := &Shot{N: int64(len(p.Shots)) + 1, Bidder: bidder, Paid: shot, Take: take, Bps: bps, CommitH: runtime.ChainHeight(), Hash: commits[head]}
474 head++
475 p.Shots = append(p.Shots, t)
476 p.ShotEscrow += shot
477 pl.Shots++
478 chain.Emit("Shot", "id", itoa(id), "shot", itoa(t.N), "bidder", bidder.String(), "paid", itoa(shot), "take", itoa(take), "bps", itoa(bps), "commit", hex.EncodeToString([]byte(t.Hash)), "revealAt", itoa(t.CommitH+ShotDelay))
479 }
480}
481
482// shotRefusal is why a shot cannot be sold on this pool right now ("" when it
483// can): the checks a bid runs before taking one, in the order the page shows.
484// The odds themselves are checked by the caller, on the booked state.
485func (p *Pool) shotRefusal(shooter address, shot int64) string {
486 switch {
487 case !shotsOn:
488 return "shots are off"
489 case keeper != "" && shooter == keeper:
490 return "the keeper never shoots"
491 case shot < MinShot:
492 return "under the smallest shot, " + GNOT(MinShot)
493 case head >= len(commits):
494 return "no commitment free: the keeper is away"
495 case keeperSeen.IsZero() || time.Now().Unix()-keeperSeen.Unix() > KeeperFresh:
496 return "the keeper has not been seen for " + dur(KeeperFresh)
497 case p.LiveBps() < LiveFloor:
498 return "the winner's share has slid under a quarter"
499 }
500 return ""
501}
502
503// SetShots turns shots off (or on again); only the deployer may.
504func SetShots(cur realm, on bool) {
505 if userCaller(cur) != admin {
506 panic("only the deployer")
507 }
508 shotsOn = on
509 chain.Emit("Shots", "on", jbool(on))
510}
511
512// SetKeeper names the address that commits and heartbeats; only the deployer
513// may. Every unused commitment is dropped with it: a rotated or compromised
514// keeper's secrets never decide a shot.
515func SetKeeper(cur realm, addr address) {
516 if userCaller(cur) != admin {
517 panic("only the deployer")
518 }
519 if !addr.IsValid() {
520 panic("bad address")
521 }
522 keeper = addr
523 commits = commits[:head]
524 chain.Emit("Keeper", "addr", addr.String())
525}
526
527func keeperCaller(cur realm) address {
528 who := userCaller(cur)
529 if who == "" || who != keeper {
530 panic("only the keeper")
531 }
532 return who
533}
534
535func keeperOrAdmin(cur realm) address {
536 who := userCaller(cur)
537 if who != admin && (who == "" || who != keeper) {
538 panic("only the keeper or the deployer")
539 }
540 return who
541}
542
543// Heartbeat is the keeper's sign of life: shots are sold only within
544// KeeperFresh of the last one (a Commit counts too).
545func Heartbeat(cur realm) {
546 keeperCaller(cur)
547 keeperSeen = time.Now()
548}
549
550// Commit queues the hashes of secrets the keeper will reveal later, in order,
551// as a comma-separated list of 64 hex characters each; only the keeper, whose
552// box holds the secrets. A hash still in the queue (used or not) is refused: a
553// repeated secret would be public after its first reveal (a safety net against
554// the keeper repeating itself; compaction forgets the oldest). The queue holds
555// at most MaxCommits unused; the used ones in front of it are compacted away
556// past CommitCompact.
557func Commit(cur realm, hashes string) {
558 keeperCaller(cur)
559 keeperSeen = time.Now()
560 parts := strings.Split(hashes, ",")
561 if len(parts) == 0 || len(parts) > CommitBatch {
562 panic("1 to " + strconv.Itoa(CommitBatch) + " hashes")
563 }
564 if len(commits)-head+len(parts) > MaxCommits {
565 panic("the queue holds " + strconv.Itoa(MaxCommits) + " unused commitments at most")
566 }
567 if head > CommitCompact {
568 commits = append([]string(nil), commits[head:]...)
569 head = 0
570 }
571 for _, part := range parts {
572 b, err := hex.DecodeString(strings.TrimSpace(part))
573 if err != nil || len(b) != 32 {
574 panic("a hash is 64 hex characters")
575 }
576 h := string(b)
577 for _, c := range commits { // a safety net against the keeper repeating itself, over what the queue still holds
578 if c == h {
579 panic("hash already committed: " + part)
580 }
581 }
582 commits = append(commits, h)
583 }
584 chain.Emit("Commit", "n", itoa(int64(len(parts))), "free", itoa(int64(len(commits)-head)))
585}
586
587// Retire drops the first n unused commitments: a keeper that lost the secrets
588// behind them (the box rebuilt, the file gone) clears them so shots can go on.
589// The deployer may too. It is not a sign of life.
590func Retire(cur realm, n int64) {
591 keeperOrAdmin(cur)
592 if n <= 0 {
593 panic("retire at least one")
594 }
595 if int(n) > len(commits)-head {
596 n = int64(len(commits) - head)
597 }
598 commits = append(commits[:head], commits[head+int(n):]...)
599 chain.Emit("Retire", "n", itoa(n), "free", itoa(int64(len(commits)-head)))
600}
601
602// Reveal draws shots with the secrets behind their commitments: a comma-separated
603// list of pool:shot:secretHex, any pools, in one transaction — the keeper sends
604// every shot that is due in one call, so a run of shots on one block never
605// outpaces it. Anyone may call it; the secret is the proof, and the caller is
606// tipped RevealTip out of each shot revealed. Shots go in order: an earlier one
607// still pending must come first (in the list, or before). An entry not yet due
608// is skipped, one with a wrong secret or already resolved is skipped with an
609// event, so a stale entry never voids the rest; a malformed one (no such pool
610// or shot, a cancelled pool, not pool:shot:secret) aborts the whole call, which
611// only the keeper's own bug could send. The reveal must land in the
612// blocks CommitH+ShotDelay through CommitH+ShotDelay+ShotWindow; later, or on a
613// pool that has closed, the shot is already void (settleShots runs first): into
614// the pot as a miss. A hit pops the bubble: the pool closes now with the shooter
615// as its winner, settled at Claim.
616func Reveal(cur realm, reveals string) {
617 who := userCaller(cur)
618 h := runtime.ChainHeight()
619 done := 0
620 for _, entry := range strings.Split(reveals, ",") {
621 f := strings.Split(strings.TrimSpace(entry), ":")
622 if len(f) != 3 {
623 panic("each entry is pool:shot:secret")
624 }
625 id, n := parseID(f[0]), parseNum(f[1])
626 p := pool(id)
627 if p.Cancelled {
628 panic("pool was cancelled")
629 }
630 p.settleShots()
631 if n < 1 || int(n) > len(p.Shots) {
632 panic("no such shot")
633 }
634 t := p.Shots[n-1]
635 if t.Resolved || (n > 1 && !p.Shots[n-2].Resolved) {
636 chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", jif(t.Resolved, "resolved", "earlier shot pending"))
637 continue
638 }
639 if h < t.CommitH+ShotDelay {
640 continue // not due yet: the keeper sends a block early to be sure of the window
641 }
642 secret, err := hex.DecodeString(strings.TrimSpace(f[2]))
643 sum := sha256.Sum256(secret)
644 if err != nil || string(sum[:]) != t.Hash {
645 chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", "wrong secret")
646 continue
647 }
648 // (a shot past its window, or on a pool that closed, was voided by settleShots above and skipped as resolved)
649 done++
650 t.Resolved, t.DrawH, t.Revealer = true, h, who
651 p.ShotEscrow -= t.Paid
652 // the tip is the keeper's whoever sent the reveal: the secret sits in the mempool, and a proposer could
653 // copy it into a reveal of its own; the seed does not care who reveals, so nothing else changes
654 tip := RevealTip
655 if tip > t.Paid {
656 tip = t.Paid
657 }
658 if keeper != "" {
659 credit(keeper, tip)
660 } else {
661 credit(who, tip)
662 }
663 p.Pot += t.Paid - tip
664 if h > t.CommitH+ShotDelay { // revealed in the window but not at its first block: the honest keeper's tell, counted
665 p.Late++
666 late++
667 }
668 t.Won = shotHits(seedFor(id, t, secret, h), t.Bps)
669 chain.Emit("Revealed", "id", itoa(id), "shot", itoa(n), "bidder", t.Bidder.String(), "hit", jbool(t.Won), "bps", itoa(t.Bps), "by", who.String())
670 if !t.Won {
671 p.Misses++
672 continue
673 }
674 player(t.Bidder).Hits++
675 p.Popped, p.PoppedAt, p.LastBidder = true, time.Now(), t.Bidder
676 chain.Emit("Popped", "id", itoa(id), "by", t.Bidder.String(), "pot", itoa(p.Pot))
677 }
678 if done == 0 {
679 panic("nothing revealed")
680 }
681}
682
683// Settle voids the shots at a pool that nobody revealed in time, or that its
684// close overtook. Anyone may call it; every bid, reveal and claim on the pool
685// does the same first.
686func Settle(cur realm, id int64) {
687 pool(id).settleShots()
688}
689
690// settleShots voids, in order, every pending shot whose window has passed or
691// whose pool is over: the shot's money goes into the pot and counts as a miss;
692// nobody is tipped.
693func (p *Pool) settleShots() {
694 h := runtime.ChainHeight()
695 over := p.Over()
696 for p.Settled < len(p.Shots) && p.Shots[p.Settled].Resolved {
697 p.Settled++
698 }
699 for _, t := range p.Shots[p.Settled:] {
700 if t.Resolved || (h <= t.CommitH+ShotDelay+ShotWindow && !over) {
701 continue
702 }
703 t.Resolved, t.Void, t.DrawH = true, true, h
704 p.ShotEscrow -= t.Paid
705 p.Pot += t.Paid
706 p.Misses++
707 p.Voided++
708 voided++
709 chain.Emit("Voided", "id", itoa(p.ID), "shot", itoa(t.N), "bidder", t.Bidder.String(), "why", jif(over, "closed", "unrevealed"))
710 }
711}
712
713func jif(c bool, a, b string) string {
714 if c {
715 return a
716 }
717 return b
718}
719
720// seedFor is the draw's seed: the secret with the shot's own facts and the
721// reveal block's height and time. Everything but the secret is public, and the
722// secret is the keeper's until the reveal; the block's time is the validators'.
723func seedFor(poolID int64, t *Shot, secret []byte, h int64) uint64 {
724 var b []byte
725 b = append(b, pkgPath...)
726 b = binary.BigEndian.AppendUint64(b, uint64(poolID))
727 b = binary.BigEndian.AppendUint64(b, uint64(t.N))
728 b = append(b, t.Bidder.String()...)
729 b = binary.BigEndian.AppendUint64(b, uint64(t.CommitH))
730 b = append(b, secret...)
731 b = binary.BigEndian.AppendUint64(b, uint64(h))
732 b = binary.BigEndian.AppendUint64(b, uint64(time.Now().UnixNano()))
733 sum := sha256.Sum256(b)
734 return binary.BigEndian.Uint64(sum[:8])
735}
736
737// shotHits is the draw: a uniform number in [0, 10000) under the chance.
738func shotHits(seed uint64, bps int64) bool {
739 return int64(seed%10000) < bps
740}
741
742// payDividends credits div to the pool's earlier bidders, pro-rata to what
743// each has paid in, skipping the bidder; whatever cannot be placed (no earlier
744// bidders, rounding) is returned to go into the pot.
745func (p *Pool) payDividends(cur realm, bidder address, div int64) int64 {
746 var total int64
747 for _, m := range p.Roster {
748 if m.Addr != bidder {
749 total += m.Paid
750 }
751 }
752 if total == 0 || div == 0 {
753 return div
754 }
755 var paid int64
756 for _, m := range p.Roster {
757 if m.Addr == bidder {
758 continue
759 }
760 amt := mulDiv(div, m.Paid, total)
761 if amt > 0 {
762 credit(m.Addr, amt)
763 m.Earned += amt
764 player(m.Addr).DivEarned += amt
765 paid += amt
766 }
767 }
768 p.DivPaid += paid
769 return div - paid
770}
771
772// member finds or adds a bidder on the roster; a full roster drops its oldest.
773// A new member's flag is the one given; once set it is locked for this pool.
774func (p *Pool) member(a address, flag string) *Member {
775 for _, m := range p.Roster {
776 if m.Addr == a {
777 return m
778 }
779 }
780 if len(p.Roster) >= RosterMax {
781 p.Roster = p.Roster[1:]
782 }
783 m := &Member{Addr: a, Flag: flag}
784 p.Roster = append(p.Roster, m)
785 return m
786}
787
788// Claim settles a finished pool: everything is credited, and Withdraw sends
789// it. TeamShare of the pot goes to the OTHER roster members flying the
790// winner's flag, pro-rata by paid-in — or, when nobody else flew it, to all
791// the other roster members. Of the rest, the live part (LiveBps) is the
792// winner's and the shared part is split among the whole roster pro-rata by
793// paid-in. A pool with a single bidder credits them everything. Rounding goes
794// to the winner. Anyone may call it.
795func Claim(cur realm, id int64) {
796 p := pool(id)
797 if p.Cancelled {
798 panic("pool was cancelled")
799 }
800 p.settleShots()
801 if !p.Over() {
802 panic("clock still running")
803 }
804 if p.Paid {
805 panic("already paid out")
806 }
807 p.Paid = true
808 winner := p.LastBidder
809 flag := ""
810 if m := p.find(winner); m != nil {
811 flag = m.Flag
812 }
813 p.WinnerFlag = flag
814 toWinner, _ := p.payout(winner, p.Pot, true)
815 if toWinner > 0 {
816 credit(winner, toWinner)
817 player(winner).Won += toWinner
818 }
819 p.WinnerPaid = toWinner
820 if flag != "" {
821 teamWon[flag] += p.Pot
822 }
823 chain.Emit("Paid", "id", itoa(id), "winner", winner.String(), "pot", itoa(p.Pot), "winnerPaid", itoa(toWinner), "team", itoa(p.TeamPaid), "shared", itoa(p.SharedPaid), "liveBps", itoa(p.LiveBps()))
824}
825
826// payout is the close's arithmetic for a winner and a pot: TeamShare to the
827// other roster members under the winner's flag (or, when nobody else flew it,
828// to all the others), then the shared part of the rest — what the live share
829// has slid away from — to the whole roster pro-rata by paid-in; the winner
830// keeps the rest and the rounding. With pay it credits and books the shares;
831// dry, it only says what the winner would get and what the team would (Take
832// prices shots with both).
833func (p *Pool) payout(winner address, pot int64, pay bool) (toWinner, teamCut int64) {
834 flag := ""
835 if m := p.find(winner); m != nil {
836 flag = m.Flag
837 }
838 var team int64
839 for _, m := range p.Roster {
840 if m.Addr != winner && m.Flag == flag && flag != "" {
841 team += m.Paid
842 }
843 }
844 teamFlag := flag
845 if team == 0 {
846 teamFlag = "" // nobody else flew it: every other bidder is the team
847 for _, m := range p.Roster {
848 if m.Addr != winner {
849 team += m.Paid
850 }
851 }
852 }
853 toWinner = pot
854 if team == 0 {
855 return toWinner, 0 // alone on the roster: everything
856 }
857 cut := pot * TeamShare / 100
858 for _, m := range p.Roster {
859 if m.Addr == winner || (teamFlag != "" && m.Flag != teamFlag) {
860 continue
861 }
862 amt := mulDiv(cut, m.Paid, team)
863 if amt > 0 {
864 toWinner -= amt
865 teamCut += amt
866 if pay {
867 credit(m.Addr, amt)
868 player(m.Addr).Won += amt
869 p.TeamPaid += amt
870 }
871 }
872 }
873 // the rest slides: the live part stays the winner's, the shared part is everyone's by paid-in
874 rest := pot - cut
875 shared := rest - mulDiv(rest, p.LiveBps(), 10000)
876 if shared > 0 {
877 var total int64
878 for _, m := range p.Roster {
879 total += m.Paid
880 }
881 for _, m := range p.Roster {
882 amt := mulDiv(shared, m.Paid, total)
883 if amt > 0 && m.Addr != winner {
884 toWinner -= amt
885 if pay {
886 credit(m.Addr, amt)
887 player(m.Addr).Won += amt
888 p.SharedPaid += amt
889 }
890 }
891 }
892 }
893 return toWinner, teamCut
894}
895
896// Cancel lets the creator take the seed back from a pool nobody has bid on.
897func Cancel(cur realm, id int64) {
898 caller := userCaller(cur)
899 p := pool(id)
900 if p.Creator != caller {
901 panic("only the creator can cancel")
902 }
903 if p.Bids > 0 {
904 panic("pool already has bids")
905 }
906 if p.Cancelled {
907 panic("already cancelled")
908 }
909 p.Cancelled = true
910 p.Paid = true
911 if p.Pot > 0 {
912 send(cur, caller, p.Pot)
913 }
914 chain.Emit("Cancelled", "id", itoa(id))
915}
916
917func (p *Pool) find(a address) *Member {
918 for _, m := range p.Roster {
919 if m.Addr == a {
920 return m
921 }
922 }
923 return nil
924}
925
926func player(a address) *Player {
927 pl := players[a]
928 if pl == nil {
929 pl = &Player{}
930 players[a] = pl
931 }
932 return pl
933}
934
935func send(cur realm, to address, ugnot int64) {
936 banker.NewBanker(banker.BankerTypeRealmSend, cur).SendCoins(realmAddr, to, chain.Coins{{"ugnot", ugnot}})
937}
938
939// credit books ugnot to an address; Withdraw pays it out.
940func credit(to address, ugnot int64) {
941 player(to).Owed += ugnot
942}
943
944// Withdraw sends the caller everything credited to them: dividends, team
945// shares, close splits, slices and won pots.
946func Withdraw(cur realm) int64 {
947 who := userCaller(cur)
948 pl := player(who)
949 amt := pl.Owed
950 if amt <= 0 {
951 panic("nothing to withdraw")
952 }
953 pl.Owed = 0
954 pl.Withdrawn += amt
955 send(cur, who, amt)
956 chain.Emit("Withdrawn", "to", who.String(), "ugnot", itoa(amt))
957 return amt
958}
959
960// Owed is what an address could withdraw right now.
961func Owed(a address) int64 { return player(a).Owed }
962
963func pool(id int64) *Pool {
964 if id < 1 || id > int64(len(pools)) {
965 panic("no such pool")
966 }
967 return pools[id-1]
968}
969
970// userCaller is the signer of the transaction, refusing calls relayed through
971// another realm so nobody can bid on someone else's behalf, and so no realm can
972// pay for a shot and revert on a miss.
973func userCaller(cur realm) address {
974 prev := cur.Previous()
975 if !prev.IsUserCall() {
976 panic("must be a direct user call")
977 }
978 return prev.Address()
979}
980
981func ugnotSent() int64 {
982 sent := unsafe.OriginSend()
983 for _, c := range sent {
984 if c.Denom != "ugnot" {
985 panic("only ugnot is accepted")
986 }
987 }
988 return sent.AmountOf("ugnot")
989}
990
991func cleanName(s string) string {
992 s = strings.TrimSpace(s)
993 if s == "" || len(s) > MaxNameLen {
994 panic("name must be 1-40 characters")
995 }
996 for _, c := range s {
997 if c < 0x20 || c == 0x7f {
998 panic("name has control characters")
999 }
1000 }
1001 return s
1002}
1003
1004// cleanFlag accepts a two-letter country code, upper-cased; anything else is "".
1005func cleanFlag(s string) string {
1006 s = strings.ToUpper(strings.TrimSpace(s))
1007 if len(s) != 2 || s[0] < 'A' || s[0] > 'Z' || s[1] < 'A' || s[1] > 'Z' {
1008 return ""
1009 }
1010 return s
1011}
1012
1013func itoa(n int64) string { return strconv.FormatInt(n, 10) }
1014
1015func parseID(s string) int64 {
1016 n, err := strconv.ParseInt(s, 10, 64)
1017 if err != nil {
1018 panic("bad pool id")
1019 }
1020 return n
1021}
1022
1023func parseNum(s string) int64 {
1024 n, err := strconv.ParseInt(s, 10, 64)
1025 if err != nil {
1026 panic("bad number")
1027 }
1028 return n
1029}
1030
1031// GNOT formats ugnot as GNOT with the trailing zeros trimmed.
1032func GNOT(ugnot int64) string {
1033 whole, frac := ugnot/1_000_000, ugnot%1_000_000
1034 if frac == 0 {
1035 return itoa(whole) + " GNOT"
1036 }
1037 f := strconv.FormatInt(1_000_000+frac, 10)[1:]
1038 return itoa(whole) + "." + strings.TrimRight(f, "0") + " GNOT"
1039}
1040
1041func short(a address) string {
1042 s := a.String()
1043 if len(s) < 12 {
1044 return s
1045 }
1046 return s[:8] + "…" + s[len(s)-4:]
1047}
1048
1049func dur(sec int64) string {
1050 if sec <= 0 {
1051 return "0s"
1052 }
1053 d, h, m, s := sec/86400, sec%86400/3600, sec%3600/60, sec%60
1054 out := ""
1055 if d > 0 {
1056 out += itoa(d) + "d "
1057 }
1058 if d > 0 || h > 0 {
1059 out += itoa(h) + "h "
1060 }
1061 if d > 0 || h > 0 || m > 0 {
1062 out += itoa(m) + "m "
1063 }
1064 return out + itoa(s) + "s"
1065}
1066
1067// --- rendering ---------------------------------------------------------------
1068
1069// Render serves gnoweb ("" and "<id>") and the page ("json", "json/<id>",
1070// "me/<address>", "teams").
1071func Render(path string) string {
1072 path = strings.Trim(path, "/")
1073 switch {
1074 case path == "json":
1075 return jsonAll()
1076 case strings.HasPrefix(path, "json/"):
1077 return pool(parseID(path[5:])).json(true)
1078 case strings.HasPrefix(path, "me/"):
1079 return jsonMe(address(path[3:]))
1080 case path == "teams":
1081 return jsonTeams()
1082 case path == "commits":
1083 return jsonCommits()
1084 case path == "":
1085 return markdownAll()
1086 default:
1087 return pool(parseID(path)).markdown()
1088 }
1089}
1090
1091func unix(t time.Time) string {
1092 if t.IsZero() {
1093 return "0"
1094 }
1095 return itoa(t.Unix())
1096}
1097
1098func jbool(b bool) string {
1099 if b {
1100 return "true"
1101 }
1102 return "false"
1103}
1104
1105func (p *Pool) json(detail bool) string {
1106 var b strings.Builder
1107 b.WriteString("{\"id\":" + itoa(p.ID))
1108 b.WriteString(",\"name\":" + strconv.Quote(p.Name))
1109 b.WriteString(",\"creator\":\"" + p.Creator.String() + "\"")
1110 b.WriteString(",\"window\":" + itoa(p.Window))
1111 b.WriteString(",\"life\":" + itoa(p.Life))
1112 b.WriteString(",\"basePrice\":" + itoa(p.BasePrice))
1113 b.WriteString(",\"seed\":" + itoa(p.Seed))
1114 b.WriteString(",\"pot\":" + itoa(p.Pot))
1115 b.WriteString(",\"bids\":" + itoa(p.Bids))
1116 b.WriteString(",\"nextPrice\":" + itoa(p.NextPrice()))
1117 b.WriteString(",\"lastBidder\":\"" + p.LastBidder.String() + "\"")
1118 b.WriteString(",\"lastBidAt\":" + unix(p.LastBidAt))
1119 b.WriteString(",\"firstBidAt\":" + unix(p.FirstBidAt))
1120 b.WriteString(",\"deadline\":" + unix(p.Deadline()))
1121 b.WriteString(",\"lastDay\":" + unix(p.LastDay()))
1122 b.WriteString(",\"liveBps\":" + itoa(p.LiveBps()))
1123 b.WriteString(",\"clock\":" + itoa(p.Clock))
1124 b.WriteString(",\"createdAt\":" + unix(p.CreatedAt))
1125 b.WriteString(",\"over\":" + jbool(p.Over()))
1126 b.WriteString(",\"popped\":" + jbool(p.Popped))
1127 b.WriteString(",\"paid\":" + jbool(p.Paid))
1128 b.WriteString(",\"cancelled\":" + jbool(p.Cancelled))
1129 b.WriteString(",\"bidders\":" + itoa(int64(len(p.Roster))))
1130 b.WriteString(",\"divPaid\":" + itoa(p.DivPaid))
1131 b.WriteString(",\"refPaid\":" + itoa(p.RefPaid))
1132 b.WriteString(",\"creatorPaid\":" + itoa(p.CreatorPaid))
1133 b.WriteString(",\"shotPaid\":" + itoa(p.ShotPaid))
1134 b.WriteString(",\"teamPaid\":" + itoa(p.TeamPaid))
1135 b.WriteString(",\"sharedPaid\":" + itoa(p.SharedPaid))
1136 b.WriteString(",\"winnerPaid\":" + itoa(p.WinnerPaid))
1137 pending := int64(0)
1138 for _, t := range p.Shots {
1139 if !t.Resolved {
1140 pending++
1141 }
1142 }
1143 b.WriteString(",\"shots\":" + itoa(int64(len(p.Shots))) + ",\"misses\":" + itoa(p.Misses) + ",\"voided\":" + itoa(p.Voided) + ",\"late\":" + itoa(p.Late) + ",\"pending\":" + itoa(pending) + ",\"escrow\":" + itoa(p.ShotEscrow))
1144 flag := p.WinnerFlag
1145 if m := p.find(p.LastBidder); m != nil && flag == "" {
1146 flag = m.Flag
1147 }
1148 b.WriteString(",\"flag\":\"" + flag + "\"")
1149 // what each flag has paid into this pool
1150 b.WriteString(",\"teams\":{")
1151 seen := map[string]int64{}
1152 order := []string{}
1153 for _, m := range p.Roster {
1154 if m.Flag == "" {
1155 continue
1156 }
1157 if _, ok := seen[m.Flag]; !ok {
1158 order = append(order, m.Flag)
1159 }
1160 seen[m.Flag] += m.Paid
1161 }
1162 for i, f := range order {
1163 if i > 0 {
1164 b.WriteString(",")
1165 }
1166 b.WriteString("\"" + f + "\":" + itoa(seen[f]))
1167 }
1168 b.WriteString("}")
1169 if detail {
1170 b.WriteString(",\"history\":[")
1171 for i := len(p.History) - 1; i >= 0; i-- { // newest first
1172 h := p.History[i]
1173 if i < len(p.History)-1 {
1174 b.WriteString(",")
1175 }
1176 b.WriteString("{\"n\":" + itoa(h.N) + ",\"bidder\":\"" + h.Bidder.String() + "\",\"flag\":\"" + h.Flag + "\",\"price\":" + itoa(h.Price) + ",\"shot\":" + itoa(h.Shot) + ",\"clock\":" + itoa(h.Clock) + ",\"pot\":" + itoa(h.Pot) + ",\"at\":" + unix(h.At) + "}")
1177 }
1178 b.WriteString("],\"roster\":[")
1179 for i, m := range p.Roster {
1180 if i > 0 {
1181 b.WriteString(",")
1182 }
1183 b.WriteString("{\"addr\":\"" + m.Addr.String() + "\",\"flag\":\"" + m.Flag + "\",\"paid\":" + itoa(m.Paid) + ",\"earned\":" + itoa(m.Earned) + "}")
1184 }
1185 b.WriteString("],\"shotlog\":[")
1186 for i := len(p.Shots) - 1; i >= 0; i-- { // newest first
1187 t := p.Shots[i]
1188 if i < len(p.Shots)-1 {
1189 b.WriteString(",")
1190 }
1191 b.WriteString("{\"n\":" + itoa(t.N) + ",\"bidder\":\"" + t.Bidder.String() + "\",\"paid\":" + itoa(t.Paid) + ",\"take\":" + itoa(t.Take) + ",\"bps\":" + itoa(t.Bps) + ",\"commitH\":" + itoa(t.CommitH) + ",\"commit\":\"" + hex.EncodeToString([]byte(t.Hash)) + "\",\"revealAt\":" + itoa(t.CommitH+ShotDelay) + ",\"revealBy\":" + itoa(t.CommitH+ShotDelay+ShotWindow) + ",\"resolved\":" + jbool(t.Resolved) + ",\"hit\":" + jbool(t.Won) + ",\"void\":" + jbool(t.Void) + ",\"drawH\":" + itoa(t.DrawH) + "}")
1192 }
1193 b.WriteString("]")
1194 }
1195 b.WriteString("}")
1196 return b.String()
1197}
1198
1199// jsonCommits lists the unused commitments in order, hex, so a keeper that
1200// starts can tell which of them it holds the secrets for and Retire the rest.
1201func jsonCommits() string {
1202 var b strings.Builder
1203 b.WriteString("{\"height\":" + itoa(runtime.ChainHeight()) + ",\"commits\":[")
1204 for i := head; i < len(commits); i++ {
1205 if i > head {
1206 b.WriteString(",")
1207 }
1208 b.WriteString("\"" + hex.EncodeToString([]byte(commits[i])) + "\"")
1209 }
1210 b.WriteString("]}")
1211 return b.String()
1212}
1213
1214// commitHead is the next commitment a shot would take, hex, "" when none is free.
1215func commitHead() string {
1216 if head >= len(commits) {
1217 return ""
1218 }
1219 return hex.EncodeToString([]byte(commits[head]))
1220}
1221
1222func jsonAll() string {
1223 var b strings.Builder
1224 b.WriteString("{\"now\":" + itoa(time.Now().Unix()) + ",\"height\":" + itoa(runtime.ChainHeight()) + ",\"realm\":\"" + pkgPath + "\"")
1225 b.WriteString(",\"split\":{\"pot\":" + itoa(PotShare) + ",\"div\":" + itoa(DivShare) + ",\"ref\":" + itoa(RefShare) + ",\"creator\":" + itoa(CreatorShare) + ",\"team\":" + itoa(TeamShare) + ",\"roster\":" + itoa(int64(RosterMax)) +
1226 ",\"shotMaxBps\":" + itoa(ShotMaxBps) + ",\"shotFair\":" + itoa(ShotFair) + ",\"shotDelay\":" + itoa(ShotDelay) + ",\"shotWindow\":" + itoa(ShotWindow) + ",\"minClock\":" + itoa(MinClock) +
1227 ",\"minShot\":" + itoa(MinShot) + ",\"revealTip\":" + itoa(RevealTip) + ",\"keeperFresh\":" + itoa(KeeperFresh) + ",\"liveFloor\":" + itoa(LiveFloor) + "}")
1228 b.WriteString(",\"shotsOn\":" + jbool(shotsOn))
1229 b.WriteString(",\"keeper\":\"" + keeper.String() + "\",\"keeperSeen\":" + unix(keeperSeen) + ",\"commitsFree\":" + itoa(int64(len(commits)-head)) + ",\"commitHead\":\"" + commitHead() + "\",\"voided\":" + itoa(voided) + ",\"late\":" + itoa(late))
1230 b.WriteString(",\"pools\":[")
1231 for i, p := range pools {
1232 if i > 0 {
1233 b.WriteString(",")
1234 }
1235 b.WriteString(p.json(false))
1236 }
1237 b.WriteString("],\"teams\":" + jsonTeams() + "}")
1238 return b.String()
1239}
1240
1241// jsonTeams is the country leaderboard: paid in, won, and players per flag.
1242func jsonTeams() string {
1243 var b strings.Builder
1244 b.WriteString("{")
1245 i := 0
1246 for f, paid := range teamPaid {
1247 if i > 0 {
1248 b.WriteString(",")
1249 }
1250 i++
1251 b.WriteString("\"" + f + "\":{\"paid\":" + itoa(paid) + ",\"won\":" + itoa(teamWon[f]) + ",\"players\":" + itoa(teamSize[f]) + "}")
1252 }
1253 b.WriteString("}")
1254 return b.String()
1255}
1256
1257// jsonMe is what the page shows a connected wallet about itself.
1258func jsonMe(a address) string {
1259 pl := players[a]
1260 if pl == nil {
1261 pl = &Player{}
1262 }
1263 return "{\"addr\":\"" + a.String() + "\",\"referrer\":\"" + pl.Referrer.String() + "\",\"recruits\":" + itoa(pl.Recruits) +
1264 ",\"flag\":\"" + pl.Flag + "\",\"bids\":" + itoa(pl.Bids) + ",\"paid\":" + itoa(pl.Paid) +
1265 ",\"divEarned\":" + itoa(pl.DivEarned) + ",\"refEarned\":" + itoa(pl.RefEarned) + ",\"won\":" + itoa(pl.Won) +
1266 ",\"shots\":" + itoa(pl.Shots) + ",\"hits\":" + itoa(pl.Hits) + ",\"owed\":" + itoa(pl.Owed) + ",\"withdrawn\":" + itoa(pl.Withdrawn) + "}"
1267}
1268
1269func (p *Pool) status() string {
1270 switch {
1271 case p.Cancelled:
1272 return "cancelled"
1273 case p.Over():
1274 s := "won by " + short(p.LastBidder)
1275 if p.Popped {
1276 s = "popped by " + short(p.LastBidder)
1277 }
1278 if !p.Paid {
1279 s += " (unclaimed)"
1280 }
1281 return s
1282 case p.Bids == 0:
1283 return "no bids yet · " + dur(p.Window) + " window · next " + GNOT(p.NextPrice())
1284 default:
1285 left := p.Deadline().Unix() - time.Now().Unix()
1286 s := dur(left) + " left"
1287 if p.Clock < p.Window {
1288 s += " (⚡ " + dur(p.Clock) + " clock)"
1289 }
1290 return s + " · " + short(p.LastBidder) + " on top · next " + GNOT(p.NextPrice()) + " · winner's share " + itoa(p.LiveBps()/100) + "%"
1291 }
1292}
1293
1294func markdownAll() string {
1295 var b strings.Builder
1296 b.WriteString("# Bubble Rumble v4\n\n")
1297 b.WriteString("Last bid standing takes the pot. Of every bid, 55% goes into the pot, 30% is paid at once to the pool's earlier bidders, 10% to whoever invited the bidder and 5% to the pool's creator. ")
1298 b.WriteString("Earnings are credited and withdrawn with Withdraw. At the close " + itoa(TeamShare) + "% of the pot goes to the other bidders who flew the winner's flag. Every pool has a last day: as it nears, the winner's own share slides toward a split of the pot among all its bidders. A bid may carry a shot at the bubble: a chance of at most " + itoa(ShotMaxBps/100) + "% to pop it and take the pot, drawn by the keeper's commit-reveal a few blocks later (the keeper never bids; a shot it fails to reveal in time is a miss); every miss is counted on the bubble.\n\n")
1299 b.WriteString("Play at [bubblerumble.net](https://bubblerumble.net).\n\n## Pools\n\n")
1300 if len(pools) == 0 {
1301 b.WriteString("_none yet_\n")
1302 }
1303 for _, p := range pools {
1304 b.WriteString("- [#" + itoa(p.ID) + " " + p.Name + "](/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble4:" + itoa(p.ID) + ") · " + GNOT(p.Pot) + " · " + p.status() + "\n")
1305 }
1306 return b.String()
1307}
1308
1309func (p *Pool) markdown() string {
1310 var b strings.Builder
1311 b.WriteString("# " + p.Name + "\n\n")
1312 b.WriteString("- pot: **" + GNOT(p.Pot) + "**\n- status: " + p.status() + "\n- window: " + dur(p.Window) + " · life: " + dur(p.Life) + "\n- base price: " + GNOT(p.BasePrice) + " · next bid: " + GNOT(p.NextPrice()) + "\n- bids: " + itoa(p.Bids) + " · creator: " + short(p.Creator) + "\n")
1313 if !p.LastDay().IsZero() {
1314 b.WriteString("- last day: " + p.LastDay().UTC().Format("2006-01-02 15:04 UTC") + " · winner's share now " + itoa(p.LiveBps()/100) + "%\n")
1315 }
1316 if len(p.Shots) > 0 {
1317 b.WriteString("- shots: " + itoa(int64(len(p.Shots))) + " · misses: " + itoa(p.Misses) + " · unrevealed: " + itoa(p.Voided) + "\n")
1318 }
1319 b.WriteString("\n## Bids\n\n")
1320 if len(p.History) == 0 {
1321 b.WriteString("_none yet_\n")
1322 }
1323 for i := len(p.History) - 1; i >= 0; i-- {
1324 h := p.History[i]
1325 line := "- #" + itoa(h.N) + " " + short(h.Bidder)
1326 if h.Flag != "" {
1327 line += " (" + h.Flag + ")"
1328 }
1329 line += " paid " + GNOT(h.Price)
1330 if h.Shot > 0 {
1331 line += " + a " + GNOT(h.Shot) + " shot"
1332 }
1333 b.WriteString(line + " · pot " + GNOT(h.Pot) + "\n")
1334 }
1335 return b.String()
1336}
1337Raw Package Data
Raw JSON data