← Back to Realms

Realm

gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble3

Overview

Realm Path
gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble3
Exported Functions
13
State Entries
35
Source Files
3
Total Package Entries
70

Exported Functions

13 exported functions

State

35 state entries

Source Code

FILES
bubblerumble3.gno
go
1// Package bubblerumble3 is the third Bubble Rumble realm. v2's money stays:
2// of every bid 55% goes to the pot, 30% is paid at once to the pool's earlier
3// bidders pro-rata to what they paid in, 10% to whoever invited the bidder,
4// 5% to the pool's creator. What v3 adds:
5//
6//   - A last day. Every pool has a life (creator-set, 1h..30d) that starts at
7//     its first bid. The pool closes when its clock runs out OR its life does,
8//     whichever comes first. While the life runs out, the winner's share slides
9//     toward nothing and that part of the pot is instead split among all the
10//     pool's bidders pro-rata to what they paid in. A pool still contested on
11//     its last day ends as a shared pot, so nobody is stuck in a loop and bots
12//     gain nothing by outlasting people.
13//   - Flag war. At the close, TeamShare of the pot goes to the OTHER bidders
14//     who flew the winner's flag, pro-rata by paid-in; the winner never takes
15//     it. A winner whose flag nobody else flew hands it to all the other
16//     bidders instead, so a private flag buys nothing. A flag is locked per
17//     pool at the first bid there. The winner's own part is what slides.
18//   - Rebidding on yourself is allowed (it pays the others as any bid does).
19//   - Earnings are credited, not pushed: dividends, team shares and the
20//     close split accrue to each address and Withdraw sends them, so no bid or
21//     close ever loops over a hundred transfers, and nothing can brick a pool.
22//   - A bid's clock can be shortened by paying more, but never under MinClock,
23//     so paying up is never a way to close a pool before anyone can answer.
24//   - Shots. A bid may carry extra money as a shot at the bubble: a chance to
25//     pop it at once. The chance is 0.8 × shot / prize, at most 1% a shot,
26//     where the prize is the pot or ShotCap, whichever is smaller; a pot over
27//     ShotCap pays a ShotCap slice instead of popping. The shot goes into the
28//     pot, hit or miss, and every miss is counted on the bubble.
29//
30//     The draw is the chain's block time, which on tm2 is the median of the
31//     validators' vote timestamps for the block before: public one block
32//     ahead, and nudgeable by a validator who is the median vote. Two things
33//     follow. A shot is drawn only in the blocks ShotDelay to ShotDelay+
34//     ShotWindow after it was paid for, by whoever touches the pool then, and
35//     is void after that: a shooter cannot wait for a block whose time suits
36//     them, and the two blocks of leeway are worth less than the bid a shot
37//     must ride on. And the prize is capped at ShotCap, small enough that a
38//     validator grinding a timestamp is stealing lunch money, with SetShots as
39//     the switch if one does. Raise the cap when gno.land has real randomness.
40package bubblerumble3
41
42import (
43	"chain"
44	"chain/banker"
45	"chain/runtime"
46	"chain/runtime/unsafe"
47	"crypto/sha256"
48	"encoding/binary"
49	"math"
50	"math/bits"
51	"strconv"
52	"strings"
53	"time"
54)
55
56const (
57	MinWindow    int64 = 10                // seconds
58	MaxWindow    int64 = 30 * 24 * 3600    // 30 days
59	MinLife      int64 = 3600              // an hour
60	MaxLife      int64 = 30 * 24 * 3600    // 30 days
61	MinBasePrice int64 = 1_000             // ugnot, 0.001 GNOT
62	MaxBasePrice int64 = 1_000_000_000_000 // ugnot, 1,000,000 GNOT
63	MaxNameLen         = 40
64	HistoryLen         = 50  // bids kept per pool for the feed
65	RosterMax          = 100 // distinct bidders a pool pays dividends, team shares and the close split to
66	MaxBoost     int64 = 10  // the shortest clock a bid can buy is window/MaxBoost...
67	MinClock     int64 = 300 // ...and never under five minutes: people must be able to answer
68
69	// where every bid goes, in percent
70	PotShare     int64 = 55
71	DivShare     int64 = 30 // to earlier bidders of the pool, pro-rata by weight
72	RefShare     int64 = 10 // to the bidder's inviter
73	CreatorShare int64 = 5
74	// of the pot at the close, to the other bidders under the winner's flag
75	TeamShare int64 = 35
76
77	ShotCap    int64 = 10_000_000 // ugnot: the most a shot can take, 10 GNOT
78	ShotMaxBps int64 = 100        // 1% a shot, whatever is paid
79	ShotFair   int64 = 8000       // chance in bps = ShotFair × shot / prize (0.8 of fair odds)
80	ShotDelay  int64 = 3          // blocks after the shot was paid for before it can be drawn...
81	ShotWindow int64 = 2          // ...and how many more blocks it may still be drawn in
82)
83
84// admin is the realm's deployer: the only address that may turn shots off.
85const admin = address("g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr")
86
87// pkgPath must match gnomod.toml: the realm's own address derives from it.
88const pkgPath = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble3"
89
90type Entry struct {
91	N      int64
92	Bidder address
93	Flag   string
94	Price  int64 // what was paid for the bid itself; at least the price at the time
95	Shot   int64 // extra paid for a chance to pop the bubble
96	Clock  int64 // seconds this bid had to stand
97	Pot    int64 // pot right after this bid
98	At     time.Time
99}
100
101// Member is a distinct bidder of a pool: dividends, team shares and the close
102// split go to the roster. The flag is the one flown at the first bid here.
103type Member struct {
104	Addr   address
105	Flag   string
106	Paid   int64 // gross paid into this pool (bids and shots)
107	Earned int64 // dividends received from this pool
108}
109
110// Shot is a shot at the bubble waiting to be drawn, or drawn.
111type Shot struct {
112	N        int64 // 1-based within the pool
113	Bidder   address
114	Paid     int64 // ugnot paid for it
115	Prize    int64 // what it plays for: the pot then, or ShotCap
116	Bps      int64 // chance, in basis points
117	CommitH  int64 // block height when paid
118	Resolved bool
119	Won      bool
120	DrawH    int64
121}
122
123type Pool struct {
124	ID          int64
125	Name        string
126	Creator     address
127	Window      int64 // seconds the last bid must stand to win
128	Life        int64 // seconds from the first bid to the last day
129	BasePrice   int64 // ugnot; the Nth bid costs BasePrice·√N
130	Seed        int64
131	Pot         int64
132	Bids        int64
133	LastBidder  address
134	LastBidAt   time.Time
135	FirstBidAt  time.Time
136	Clock       int64 // seconds the current top bid has to stand
137	CreatedAt   time.Time
138	Paid        bool // the pot went out, or the seed back to the creator
139	Cancelled   bool
140	Popped      bool // a shot ended it
141	PoppedAt    time.Time
142	DivPaid     int64 // dividends paid out of this pool so far
143	RefPaid     int64
144	CreatorPaid int64
145	ShotPaid    int64 // slices paid to hits while the pool went on
146	Misses      int64 // shots drawn and lost: the scars on the bubble
147	WinnerFlag  string
148	TeamPaid    int64 // what the winner's team received at the close
149	SharedPaid  int64 // the pro-rata part of the close
150	WinnerPaid  int64
151	History     []Entry
152	Roster      []*Member
153	Shots       []*Shot
154}
155
156// Player is what the realm remembers about an address across pools.
157type Player struct {
158	Referrer  address // set by the first bid, permanent
159	Recruits  int64
160	Flag      string
161	Bids      int64
162	Paid      int64
163	DivEarned int64
164	RefEarned int64
165	Won       int64 // pots, team shares, close splits and shot slices received
166	Shots     int64
167	Hits      int64
168	Owed      int64 // credited and not yet withdrawn
169	Withdrawn int64
170}
171
172var (
173	shotsOn   = true
174	pools     []*Pool
175	players   = map[address]*Player{}
176	teamPaid  = map[string]int64{} // flag -> gross bid volume under it
177	teamWon   = map[string]int64{} // flag -> pots closed under it
178	teamSize  = map[string]int64{} // flag -> players flying it
179	realmAddr = chain.PackageAddress(pkgPath)
180)
181
182// Price of the next bid in a pool with the given base price and n bids so far.
183func Price(base, n int64) int64 {
184	return int64(math.Ceil(float64(base) * math.Sqrt(float64(n+1))))
185}
186
187// LastDay is when the pool's life runs out; zero before the first bid.
188func (p *Pool) LastDay() time.Time {
189	if p.FirstBidAt.IsZero() {
190		return time.Time{}
191	}
192	return p.FirstBidAt.Add(time.Duration(p.Life) * time.Second)
193}
194
195// Deadline is when the pool closes if nothing changes: the clock or the last
196// day, whichever comes first; the pop, if a shot ended it.
197func (p *Pool) Deadline() time.Time {
198	if p.Popped {
199		return p.PoppedAt
200	}
201	d := p.LastBidAt.Add(time.Duration(p.Clock) * time.Second)
202	if last := p.LastDay(); !last.IsZero() && last.Before(d) {
203		return last
204	}
205	return d
206}
207
208func (p *Pool) Over() bool       { return p.Bids > 0 && (p.Popped || !time.Now().Before(p.Deadline())) }
209func (p *Pool) NextPrice() int64 { return Price(p.BasePrice, p.Bids) }
210
211// LiveBps is how much of the pot still goes the winner's way, in basis points
212// of the pot: 10000 at the first bid, sliding to 0 on the last day. Frozen at
213// the close.
214func (p *Pool) LiveBps() int64 {
215	if p.FirstBidAt.IsZero() || p.Life <= 0 {
216		return 10000
217	}
218	at := time.Now()
219	if p.Over() {
220		at = p.Deadline()
221	}
222	elapsed := at.Unix() - p.FirstBidAt.Unix()
223	if elapsed <= 0 {
224		return 10000
225	}
226	if elapsed >= p.Life {
227		return 0
228	}
229	return 10000 * (p.Life - elapsed) / p.Life
230}
231
232// ClockFor is the clock a bid buys by paying sent against a price: the window
233// divided by the multiple paid, never below window/MaxBoost.
234func ClockFor(window, price, sent int64) int64 {
235	c := int64(float64(window) * float64(price) / float64(sent))
236	if c < window/MaxBoost {
237		c = window / MaxBoost
238	}
239	if c < MinClock {
240		c = MinClock
241	}
242	if c > window {
243		c = window
244	}
245	return c
246}
247
248// mulDiv is a×b/c without overflowing on the way: pots and paid-ins are both
249// in ugnot and their product passes int64 at a few thousand GNOT each.
250func mulDiv(a, b, c int64) int64 {
251	if a < 0 || b < 0 || c <= 0 {
252		panic("mulDiv: negative")
253	}
254	hi, lo := bits.Mul64(uint64(a), uint64(b))
255	if hi >= uint64(c) {
256		panic("mulDiv: overflow")
257	}
258	q, _ := bits.Div64(hi, lo, uint64(c))
259	return int64(q)
260}
261
262// ShotBps is the chance a shot buys against a prize, in basis points.
263func ShotBps(shot, prize int64) int64 {
264	if shot <= 0 || prize <= 0 {
265		return 0
266	}
267	bps := ShotFair * shot / prize
268	if bps > ShotMaxBps {
269		bps = ShotMaxBps
270	}
271	return bps
272}
273
274// CreatePool opens a pool. Any ugnot sent with the call seeds its pot. The
275// creator earns CreatorShare of every bid. life is the pool's life in seconds
276// from its first bid; 0 means ten windows (at least an hour, at most 30 days).
277func CreatePool(cur realm, name string, window int64, basePrice int64, life int64) int64 {
278	creator := userCaller(cur)
279	name = cleanName(name)
280	if window < MinWindow || window > MaxWindow {
281		panic("window must be between 10s and 30d")
282	}
283	if basePrice < MinBasePrice || basePrice > MaxBasePrice {
284		panic("base price must be between 0.001 and 1,000,000 GNOT")
285	}
286	if life == 0 { // ten windows of fighting, within the bounds
287		life = 10 * window
288		if life < MinLife {
289			life = MinLife
290		}
291		if life > MaxLife {
292			life = MaxLife
293		}
294	}
295	if life < MinLife || life > MaxLife {
296		panic("life must be between 1h and 30d")
297	}
298	if life < window {
299		panic("life must be at least the window")
300	}
301	seed := ugnotSent()
302	p := newPool(name, creator, window, basePrice, life, seed)
303	chain.Emit("PoolCreated", "id", itoa(p.ID), "creator", creator.String(), "seed", itoa(seed))
304	return p.ID
305}
306
307func newPool(name string, creator address, window, basePrice, life, seed int64) *Pool {
308	p := &Pool{
309		ID: int64(len(pools)) + 1, Name: name, Creator: creator, Window: window, Life: life,
310		BasePrice: basePrice, Seed: seed, Pot: seed, CreatedAt: time.Now(),
311	}
312	pools = append(pools, p)
313	return p
314}
315
316// Bid pays at least the current price and resets the clock. ref is the address
317// that invited the bidder ("" for none; only the first bid ever sets it), flag
318// a two-letter country to play under ("" keeps the last one; the flag is locked
319// per pool at the first bid there), shot how much of the money sent is a shot
320// at popping the bubble (0 for none): the rest must cover the price, and paying
321// more than the price shortens the clock.
322func Bid(cur realm, id int64, ref string, flag string, shot int64) {
323	bidder := userCaller(cur)
324	p := pool(id)
325	sent := ugnotSent()
326	if p.Cancelled {
327		panic("pool was cancelled")
328	}
329	// shots paid for earlier are drawn first; if one of them pops the bubble,
330	// this bid has nothing to bid on and its money goes back
331	p.drawShots(cur)
332	if p.Over() {
333		if sent > 0 {
334			send(cur, bidder, sent)
335			chain.Emit("Refund", "id", itoa(id), "to", bidder.String(), "ugnot", itoa(sent))
336		}
337		if p.Popped {
338			return
339		}
340		panic("pool is closed")
341	}
342	if shot < 0 || shot > sent {
343		panic("shot must be between 0 and the amount sent")
344	}
345	if shot > 0 && !shotsOn {
346		panic("shots are off")
347	}
348	price := p.NextPrice()
349	bid := sent - shot
350	if bid < price {
351		panic("send at least " + itoa(price) + "ugnot for the bid, got " + itoa(bid) + "ugnot")
352	}
353	if shot > 0 {
354		// checked against the most the pot can be after this bid, so a shot that
355		// passes here has a chance against the real pot too; nothing has changed yet
356		most := p.Pot + bid + shot
357		if most > ShotCap {
358			most = ShotCap
359		}
360		if ShotBps(shot, most) == 0 {
361			panic("that shot is too small for any chance at " + GNOT(most) + ": send at least " + itoa(most/ShotFair+1) + "ugnot as the shot")
362		}
363	}
364	pl := player(bidder)
365	if f := cleanFlag(flag); f != "" && f != pl.Flag {
366		if pl.Flag != "" {
367			teamSize[pl.Flag]--
368		}
369		pl.Flag = f
370		teamSize[f]++
371	}
372	if pl.Referrer == "" && ref != "" {
373		r := address(ref)
374		if r.IsValid() && r != bidder {
375			pl.Referrer = r
376			player(r).Recruits++
377		}
378	}
379
380	// where the bid goes
381	div, refCut, creatorCut := bid*DivShare/100, bid*RefShare/100, bid*CreatorShare/100
382	toPot := bid - div - refCut - creatorCut
383	if creatorCut > 0 {
384		send(cur, p.Creator, creatorCut)
385		p.CreatorPaid += creatorCut
386	}
387	if pl.Referrer != "" && refCut > 0 {
388		send(cur, pl.Referrer, refCut)
389		p.RefPaid += refCut
390		player(pl.Referrer).RefEarned += refCut
391	} else {
392		toPot += refCut
393	}
394	divPaid := div - p.payDividends(cur, bidder, div)
395	toPot += div - divPaid
396	// the shot goes into the pot whole, hit or miss: it is what it plays for
397	p.Pot += toPot + shot
398
399	m := p.member(bidder, pl.Flag)
400	if m.Flag == "" { // a flagless first bid does not lock "no flag": the first flag flown here does
401		m.Flag = pl.Flag
402	}
403	m.Paid += sent
404	pl.Bids++
405	pl.Paid += sent
406	if pl.Flag != "" {
407		teamPaid[pl.Flag] += sent
408	}
409	p.Bids++
410	if p.FirstBidAt.IsZero() {
411		p.FirstBidAt = time.Now()
412	}
413	p.LastBidder = bidder
414	p.LastBidAt = time.Now()
415	p.Clock = ClockFor(p.Window, price, bid)
416	p.History = append(p.History, Entry{N: p.Bids, Bidder: bidder, Flag: m.Flag, Price: bid, Shot: shot, Clock: p.Clock, Pot: p.Pot, At: p.LastBidAt})
417	if len(p.History) > HistoryLen {
418		p.History = p.History[len(p.History)-HistoryLen:]
419	}
420	chain.Emit("Bid", "id", itoa(id), "n", itoa(p.Bids), "bidder", bidder.String(), "paid", itoa(bid), "shot", itoa(shot), "pot", itoa(p.Pot), "div", itoa(divPaid))
421
422	if shot > 0 {
423		prize := p.Pot
424		if prize > ShotCap {
425			prize = ShotCap
426		}
427		bps := ShotBps(shot, prize)
428		t := &Shot{N: int64(len(p.Shots)) + 1, Bidder: bidder, Paid: shot, Prize: prize, Bps: bps, CommitH: runtime.ChainHeight()}
429		p.Shots = append(p.Shots, t)
430		pl.Shots++
431		chain.Emit("Shot", "id", itoa(id), "shot", itoa(t.N), "bidder", bidder.String(), "paid", itoa(shot), "prize", itoa(prize), "bps", itoa(bps), "drawAt", itoa(t.CommitH+ShotDelay))
432	}
433}
434
435// SetShots turns shots off (or on again); only the deployer may.
436func SetShots(cur realm, on bool) {
437	if userCaller(cur) != admin {
438		panic("only the deployer")
439	}
440	shotsOn = on
441	chain.Emit("Shots", "on", jbool(on))
442}
443
444// Draw draws the shots at a pool that are due. Anyone may call it; every bid
445// and claim on the pool does the same first.
446func Draw(cur realm, id int64) {
447	pool(id).drawShots(cur)
448}
449
450// drawShots resolves every shot that is due, oldest first. A shot is drawn in
451// the blocks ShotDelay to ShotDelay+ShotWindow after it was paid for, from the
452// block's time and height, the shot and its shooter, and the address that sent
453// the drawing transaction; a shot those blocks passed by undrawn is void, its
454// money stays in the pot, and it counts as a miss. A hit takes ShotCap from a
455// pot larger than that and the pool goes on; a pot at or under ShotCap pops:
456// the pool closes now with the shooter as its winner, settled at Claim.
457func (p *Pool) drawShots(cur realm) {
458	h := runtime.ChainHeight()
459	for _, t := range p.Shots {
460		if t.Resolved || t.CommitH+ShotDelay > h {
461			continue
462		}
463		t.Resolved, t.DrawH = true, h
464		if t.CommitH+ShotDelay+ShotWindow < h || p.Over() {
465			// too late, or the pool closed first: void
466			p.Misses++
467			chain.Emit("Drawn", "id", itoa(p.ID), "shot", itoa(t.N), "bidder", t.Bidder.String(), "hit", "false", "void", "true")
468			continue
469		}
470		t.Won = shotHits(seedFor(p.ID, t, h), t.Bps)
471		chain.Emit("Drawn", "id", itoa(p.ID), "shot", itoa(t.N), "bidder", t.Bidder.String(), "hit", jbool(t.Won), "bps", itoa(t.Bps))
472		if !t.Won {
473			p.Misses++
474			continue
475		}
476		player(t.Bidder).Hits++
477		if p.Pot > ShotCap {
478			credit(t.Bidder, ShotCap)
479			p.Pot -= ShotCap
480			p.ShotPaid += ShotCap
481			player(t.Bidder).Won += ShotCap
482			chain.Emit("Slice", "id", itoa(p.ID), "to", t.Bidder.String(), "ugnot", itoa(ShotCap))
483			continue
484		}
485		p.Popped, p.PoppedAt, p.LastBidder = true, time.Now(), t.Bidder
486		chain.Emit("Popped", "id", itoa(p.ID), "by", t.Bidder.String(), "pot", itoa(p.Pot))
487	}
488}
489
490func seedFor(poolID int64, t *Shot, h int64) uint64 {
491	var b []byte
492	b = append(b, pkgPath...)
493	b = binary.BigEndian.AppendUint64(b, uint64(poolID))
494	b = binary.BigEndian.AppendUint64(b, uint64(t.N))
495	b = append(b, t.Bidder.String()...)
496	b = binary.BigEndian.AppendUint64(b, uint64(t.CommitH))
497	b = binary.BigEndian.AppendUint64(b, uint64(h))
498	b = binary.BigEndian.AppendUint64(b, uint64(time.Now().UnixNano()))
499	b = append(b, unsafe.OriginCaller().String()...)
500	sum := sha256.Sum256(b)
501	return binary.BigEndian.Uint64(sum[:8])
502}
503
504// shotHits is the draw: a uniform number in [0, 10000) under the chance.
505func shotHits(seed uint64, bps int64) bool {
506	return int64(seed%10000) < bps
507}
508
509// payDividends credits div to the pool's earlier bidders, pro-rata to what
510// each has paid in, skipping the bidder; whatever cannot be placed (no earlier
511// bidders, rounding) is returned to go into the pot.
512func (p *Pool) payDividends(cur realm, bidder address, div int64) int64 {
513	var total int64
514	for _, m := range p.Roster {
515		if m.Addr != bidder {
516			total += m.Paid
517		}
518	}
519	if total == 0 || div == 0 {
520		return div
521	}
522	var paid int64
523	for _, m := range p.Roster {
524		if m.Addr == bidder {
525			continue
526		}
527		amt := mulDiv(div, m.Paid, total)
528		if amt > 0 {
529			credit(m.Addr, amt)
530			m.Earned += amt
531			player(m.Addr).DivEarned += amt
532			paid += amt
533		}
534	}
535	p.DivPaid += paid
536	return div - paid
537}
538
539// member finds or adds a bidder on the roster; a full roster drops its oldest.
540// A new member's flag is the one given; once set it is locked for this pool.
541func (p *Pool) member(a address, flag string) *Member {
542	for _, m := range p.Roster {
543		if m.Addr == a {
544			return m
545		}
546	}
547	if len(p.Roster) >= RosterMax {
548		p.Roster = p.Roster[1:]
549	}
550	m := &Member{Addr: a, Flag: flag}
551	p.Roster = append(p.Roster, m)
552	return m
553}
554
555// Claim settles a finished pool: everything is credited, and Withdraw sends
556// it. TeamShare of the pot goes to the OTHER roster members flying the
557// winner's flag, pro-rata by paid-in — or, when nobody else flew it, to all
558// the other roster members. Of the rest, the live part (LiveBps) is the
559// winner's and the shared part is split among the whole roster pro-rata by
560// paid-in. A pool with a single bidder credits them everything. Rounding goes
561// to the winner. Anyone may call it.
562func Claim(cur realm, id int64) {
563	p := pool(id)
564	if p.Cancelled {
565		panic("pool was cancelled")
566	}
567	p.drawShots(cur)
568	if !p.Over() {
569		panic("clock still running")
570	}
571	if p.Paid {
572		panic("already paid out")
573	}
574	p.Paid = true
575	winner := p.LastBidder
576	flag := ""
577	if m := p.find(winner); m != nil {
578		flag = m.Flag
579	}
580	p.WinnerFlag = flag
581	pot := p.Pot
582
583	// the team: the others under the winner's flag, else all the others
584	var team int64
585	for _, m := range p.Roster {
586		if m.Addr != winner && m.Flag == flag && flag != "" {
587			team += m.Paid
588		}
589	}
590	teamFlag := flag
591	if team == 0 {
592		teamFlag = "" // nobody else flew it: every other bidder is the team
593		for _, m := range p.Roster {
594			if m.Addr != winner {
595				team += m.Paid
596			}
597		}
598	}
599	toWinner := pot
600	if team > 0 {
601		cut := pot * TeamShare / 100
602		for _, m := range p.Roster {
603			if m.Addr == winner || (teamFlag != "" && m.Flag != teamFlag) {
604				continue
605			}
606			amt := mulDiv(cut, m.Paid, team)
607			if amt > 0 {
608				credit(m.Addr, amt)
609				player(m.Addr).Won += amt
610				toWinner -= amt
611				p.TeamPaid += amt
612			}
613		}
614		// the rest slides: the live part stays the winner's, the shared part is everyone's by paid-in
615		rest := pot - cut
616		shared := rest - mulDiv(rest, p.LiveBps(), 10000)
617		if shared > 0 {
618			var total int64
619			for _, m := range p.Roster {
620				total += m.Paid
621			}
622			for _, m := range p.Roster {
623				amt := mulDiv(shared, m.Paid, total)
624				if amt > 0 && m.Addr != winner {
625					credit(m.Addr, amt)
626					player(m.Addr).Won += amt
627					toWinner -= amt
628					p.SharedPaid += amt
629				}
630			}
631		}
632	}
633	if toWinner > 0 {
634		credit(winner, toWinner)
635		player(winner).Won += toWinner
636	}
637	p.WinnerPaid = toWinner
638	if flag != "" {
639		teamWon[flag] += p.Pot
640	}
641	chain.Emit("Paid", "id", itoa(id), "winner", winner.String(), "pot", itoa(p.Pot), "winnerPaid", itoa(toWinner), "team", itoa(p.TeamPaid), "shared", itoa(p.SharedPaid), "liveBps", itoa(p.LiveBps()))
642}
643
644// Cancel lets the creator take the seed back from a pool nobody has bid on.
645func Cancel(cur realm, id int64) {
646	caller := userCaller(cur)
647	p := pool(id)
648	if p.Creator != caller {
649		panic("only the creator can cancel")
650	}
651	if p.Bids > 0 {
652		panic("pool already has bids")
653	}
654	if p.Cancelled {
655		panic("already cancelled")
656	}
657	p.Cancelled = true
658	p.Paid = true
659	if p.Pot > 0 {
660		send(cur, caller, p.Pot)
661	}
662	chain.Emit("Cancelled", "id", itoa(id))
663}
664
665func (p *Pool) find(a address) *Member {
666	for _, m := range p.Roster {
667		if m.Addr == a {
668			return m
669		}
670	}
671	return nil
672}
673
674func player(a address) *Player {
675	pl := players[a]
676	if pl == nil {
677		pl = &Player{}
678		players[a] = pl
679	}
680	return pl
681}
682
683func send(cur realm, to address, ugnot int64) {
684	banker.NewBanker(banker.BankerTypeRealmSend, cur).SendCoins(realmAddr, to, chain.Coins{{"ugnot", ugnot}})
685}
686
687// credit books ugnot to an address; Withdraw pays it out.
688func credit(to address, ugnot int64) {
689	player(to).Owed += ugnot
690}
691
692// Withdraw sends the caller everything credited to them: dividends, team
693// shares, close splits, slices and won pots.
694func Withdraw(cur realm) int64 {
695	who := userCaller(cur)
696	pl := player(who)
697	amt := pl.Owed
698	if amt <= 0 {
699		panic("nothing to withdraw")
700	}
701	pl.Owed = 0
702	pl.Withdrawn += amt
703	send(cur, who, amt)
704	chain.Emit("Withdrawn", "to", who.String(), "ugnot", itoa(amt))
705	return amt
706}
707
708// Owed is what an address could withdraw right now.
709func Owed(a address) int64 { return player(a).Owed }
710
711func pool(id int64) *Pool {
712	if id < 1 || id > int64(len(pools)) {
713		panic("no such pool")
714	}
715	return pools[id-1]
716}
717
718// userCaller is the signer of the transaction, refusing calls relayed through
719// another realm so nobody can bid on someone else's behalf, and so no realm can
720// pay for a shot and revert on a miss.
721func userCaller(cur realm) address {
722	prev := cur.Previous()
723	if !prev.IsUserCall() {
724		panic("must be a direct user call")
725	}
726	return prev.Address()
727}
728
729func ugnotSent() int64 {
730	sent := unsafe.OriginSend()
731	for _, c := range sent {
732		if c.Denom != "ugnot" {
733			panic("only ugnot is accepted")
734		}
735	}
736	return sent.AmountOf("ugnot")
737}
738
739func cleanName(s string) string {
740	s = strings.TrimSpace(s)
741	if s == "" || len(s) > MaxNameLen {
742		panic("name must be 1-40 characters")
743	}
744	for _, c := range s {
745		if c < 0x20 || c == 0x7f {
746			panic("name has control characters")
747		}
748	}
749	return s
750}
751
752// cleanFlag accepts a two-letter country code, upper-cased; anything else is "".
753func cleanFlag(s string) string {
754	s = strings.ToUpper(strings.TrimSpace(s))
755	if len(s) != 2 || s[0] < 'A' || s[0] > 'Z' || s[1] < 'A' || s[1] > 'Z' {
756		return ""
757	}
758	return s
759}
760
761func itoa(n int64) string { return strconv.FormatInt(n, 10) }
762
763func parseID(s string) int64 {
764	n, err := strconv.ParseInt(s, 10, 64)
765	if err != nil {
766		panic("bad pool id")
767	}
768	return n
769}
770
771// GNOT formats ugnot as GNOT with the trailing zeros trimmed.
772func GNOT(ugnot int64) string {
773	whole, frac := ugnot/1_000_000, ugnot%1_000_000
774	if frac == 0 {
775		return itoa(whole) + " GNOT"
776	}
777	f := strconv.FormatInt(1_000_000+frac, 10)[1:]
778	return itoa(whole) + "." + strings.TrimRight(f, "0") + " GNOT"
779}
780
781func short(a address) string {
782	s := a.String()
783	if len(s) < 12 {
784		return s
785	}
786	return s[:8] + "…" + s[len(s)-4:]
787}
788
789func dur(sec int64) string {
790	if sec <= 0 {
791		return "0s"
792	}
793	d, h, m, s := sec/86400, sec%86400/3600, sec%3600/60, sec%60
794	out := ""
795	if d > 0 {
796		out += itoa(d) + "d "
797	}
798	if d > 0 || h > 0 {
799		out += itoa(h) + "h "
800	}
801	if d > 0 || h > 0 || m > 0 {
802		out += itoa(m) + "m "
803	}
804	return out + itoa(s) + "s"
805}
806
807// --- rendering ---------------------------------------------------------------
808
809// Render serves gnoweb ("" and "<id>") and the page ("json", "json/<id>",
810// "me/<address>", "teams").
811func Render(path string) string {
812	path = strings.Trim(path, "/")
813	switch {
814	case path == "json":
815		return jsonAll()
816	case strings.HasPrefix(path, "json/"):
817		return pool(parseID(path[5:])).json(true)
818	case strings.HasPrefix(path, "me/"):
819		return jsonMe(address(path[3:]))
820	case path == "teams":
821		return jsonTeams()
822	case path == "":
823		return markdownAll()
824	default:
825		return pool(parseID(path)).markdown()
826	}
827}
828
829func unix(t time.Time) string {
830	if t.IsZero() {
831		return "0"
832	}
833	return itoa(t.Unix())
834}
835
836func jbool(b bool) string {
837	if b {
838		return "true"
839	}
840	return "false"
841}
842
843func (p *Pool) json(detail bool) string {
844	var b strings.Builder
845	b.WriteString("{\"id\":" + itoa(p.ID))
846	b.WriteString(",\"name\":" + strconv.Quote(p.Name))
847	b.WriteString(",\"creator\":\"" + p.Creator.String() + "\"")
848	b.WriteString(",\"window\":" + itoa(p.Window))
849	b.WriteString(",\"life\":" + itoa(p.Life))
850	b.WriteString(",\"basePrice\":" + itoa(p.BasePrice))
851	b.WriteString(",\"seed\":" + itoa(p.Seed))
852	b.WriteString(",\"pot\":" + itoa(p.Pot))
853	b.WriteString(",\"bids\":" + itoa(p.Bids))
854	b.WriteString(",\"nextPrice\":" + itoa(p.NextPrice()))
855	b.WriteString(",\"lastBidder\":\"" + p.LastBidder.String() + "\"")
856	b.WriteString(",\"lastBidAt\":" + unix(p.LastBidAt))
857	b.WriteString(",\"firstBidAt\":" + unix(p.FirstBidAt))
858	b.WriteString(",\"deadline\":" + unix(p.Deadline()))
859	b.WriteString(",\"lastDay\":" + unix(p.LastDay()))
860	b.WriteString(",\"liveBps\":" + itoa(p.LiveBps()))
861	b.WriteString(",\"clock\":" + itoa(p.Clock))
862	b.WriteString(",\"createdAt\":" + unix(p.CreatedAt))
863	b.WriteString(",\"over\":" + jbool(p.Over()))
864	b.WriteString(",\"popped\":" + jbool(p.Popped))
865	b.WriteString(",\"paid\":" + jbool(p.Paid))
866	b.WriteString(",\"cancelled\":" + jbool(p.Cancelled))
867	b.WriteString(",\"bidders\":" + itoa(int64(len(p.Roster))))
868	b.WriteString(",\"divPaid\":" + itoa(p.DivPaid))
869	b.WriteString(",\"refPaid\":" + itoa(p.RefPaid))
870	b.WriteString(",\"creatorPaid\":" + itoa(p.CreatorPaid))
871	b.WriteString(",\"shotPaid\":" + itoa(p.ShotPaid))
872	b.WriteString(",\"teamPaid\":" + itoa(p.TeamPaid))
873	b.WriteString(",\"sharedPaid\":" + itoa(p.SharedPaid))
874	b.WriteString(",\"winnerPaid\":" + itoa(p.WinnerPaid))
875	pending := int64(0)
876	for _, t := range p.Shots {
877		if !t.Resolved {
878			pending++
879		}
880	}
881	b.WriteString(",\"shots\":" + itoa(int64(len(p.Shots))) + ",\"misses\":" + itoa(p.Misses) + ",\"pending\":" + itoa(pending))
882	flag := p.WinnerFlag
883	if m := p.find(p.LastBidder); m != nil && flag == "" {
884		flag = m.Flag
885	}
886	b.WriteString(",\"flag\":\"" + flag + "\"")
887	// what each flag has paid into this pool
888	b.WriteString(",\"teams\":{")
889	seen := map[string]int64{}
890	order := []string{}
891	for _, m := range p.Roster {
892		if m.Flag == "" {
893			continue
894		}
895		if _, ok := seen[m.Flag]; !ok {
896			order = append(order, m.Flag)
897		}
898		seen[m.Flag] += m.Paid
899	}
900	for i, f := range order {
901		if i > 0 {
902			b.WriteString(",")
903		}
904		b.WriteString("\"" + f + "\":" + itoa(seen[f]))
905	}
906	b.WriteString("}")
907	if detail {
908		b.WriteString(",\"history\":[")
909		for i := len(p.History) - 1; i >= 0; i-- { // newest first
910			h := p.History[i]
911			if i < len(p.History)-1 {
912				b.WriteString(",")
913			}
914			b.WriteString("{\"n\":" + itoa(h.N) + ",\"bidder\":\"" + h.Bidder.String() + "\",\"flag\":\"" + h.Flag + "\",\"price\":" + itoa(h.Price) + ",\"shot\":" + itoa(h.Shot) + ",\"clock\":" + itoa(h.Clock) + ",\"pot\":" + itoa(h.Pot) + ",\"at\":" + unix(h.At) + "}")
915		}
916		b.WriteString("],\"roster\":[")
917		for i, m := range p.Roster {
918			if i > 0 {
919				b.WriteString(",")
920			}
921			b.WriteString("{\"addr\":\"" + m.Addr.String() + "\",\"flag\":\"" + m.Flag + "\",\"paid\":" + itoa(m.Paid) + ",\"earned\":" + itoa(m.Earned) + "}")
922		}
923		b.WriteString("],\"shotlog\":[")
924		for i := len(p.Shots) - 1; i >= 0; i-- { // newest first
925			t := p.Shots[i]
926			if i < len(p.Shots)-1 {
927				b.WriteString(",")
928			}
929			b.WriteString("{\"n\":" + itoa(t.N) + ",\"bidder\":\"" + t.Bidder.String() + "\",\"paid\":" + itoa(t.Paid) + ",\"prize\":" + itoa(t.Prize) + ",\"bps\":" + itoa(t.Bps) + ",\"drawAt\":" + itoa(t.CommitH+ShotDelay) + ",\"resolved\":" + jbool(t.Resolved) + ",\"hit\":" + jbool(t.Won) + "}")
930		}
931		b.WriteString("]")
932	}
933	b.WriteString("}")
934	return b.String()
935}
936
937func jsonAll() string {
938	var b strings.Builder
939	b.WriteString("{\"now\":" + itoa(time.Now().Unix()) + ",\"height\":" + itoa(runtime.ChainHeight()) + ",\"realm\":\"" + pkgPath + "\"")
940	b.WriteString(",\"split\":{\"pot\":" + itoa(PotShare) + ",\"div\":" + itoa(DivShare) + ",\"ref\":" + itoa(RefShare) + ",\"creator\":" + itoa(CreatorShare) + ",\"team\":" + itoa(TeamShare) + ",\"roster\":" + itoa(int64(RosterMax)) +
941		",\"shotCap\":" + itoa(ShotCap) + ",\"shotMaxBps\":" + itoa(ShotMaxBps) + ",\"shotFair\":" + itoa(ShotFair) + ",\"shotDelay\":" + itoa(ShotDelay) + ",\"shotWindow\":" + itoa(ShotWindow) + ",\"minClock\":" + itoa(MinClock) + "}")
942	b.WriteString(",\"shotsOn\":" + jbool(shotsOn))
943	b.WriteString(",\"pools\":[")
944	for i, p := range pools {
945		if i > 0 {
946			b.WriteString(",")
947		}
948		b.WriteString(p.json(false))
949	}
950	b.WriteString("],\"teams\":" + jsonTeams() + "}")
951	return b.String()
952}
953
954// jsonTeams is the country leaderboard: paid in, won, and players per flag.
955func jsonTeams() string {
956	var b strings.Builder
957	b.WriteString("{")
958	i := 0
959	for f, paid := range teamPaid {
960		if i > 0 {
961			b.WriteString(",")
962		}
963		i++
964		b.WriteString("\"" + f + "\":{\"paid\":" + itoa(paid) + ",\"won\":" + itoa(teamWon[f]) + ",\"players\":" + itoa(teamSize[f]) + "}")
965	}
966	b.WriteString("}")
967	return b.String()
968}
969
970// jsonMe is what the page shows a connected wallet about itself.
971func jsonMe(a address) string {
972	pl := players[a]
973	if pl == nil {
974		pl = &Player{}
975	}
976	return "{\"addr\":\"" + a.String() + "\",\"referrer\":\"" + pl.Referrer.String() + "\",\"recruits\":" + itoa(pl.Recruits) +
977		",\"flag\":\"" + pl.Flag + "\",\"bids\":" + itoa(pl.Bids) + ",\"paid\":" + itoa(pl.Paid) +
978		",\"divEarned\":" + itoa(pl.DivEarned) + ",\"refEarned\":" + itoa(pl.RefEarned) + ",\"won\":" + itoa(pl.Won) +
979		",\"shots\":" + itoa(pl.Shots) + ",\"hits\":" + itoa(pl.Hits) + ",\"owed\":" + itoa(pl.Owed) + ",\"withdrawn\":" + itoa(pl.Withdrawn) + "}"
980}
981
982func (p *Pool) status() string {
983	switch {
984	case p.Cancelled:
985		return "cancelled"
986	case p.Over():
987		s := "won by " + short(p.LastBidder)
988		if p.Popped {
989			s = "popped by " + short(p.LastBidder)
990		}
991		if !p.Paid {
992			s += " (unclaimed)"
993		}
994		return s
995	case p.Bids == 0:
996		return "no bids yet · " + dur(p.Window) + " window · next " + GNOT(p.NextPrice())
997	default:
998		left := p.Deadline().Unix() - time.Now().Unix()
999		s := dur(left) + " left"
1000		if p.Clock < p.Window {
1001			s += " (⚡ " + dur(p.Clock) + " clock)"
1002		}
1003		return s + " · " + short(p.LastBidder) + " on top · next " + GNOT(p.NextPrice()) + " · winner's share " + itoa(p.LiveBps()/100) + "%"
1004	}
1005}
1006
1007func markdownAll() string {
1008	var b strings.Builder
1009	b.WriteString("# Bubble Rumble v3\n\n")
1010	b.WriteString("Last bid standing takes the pot. Of every bid, 55% goes into the pot, 30% is paid at once to the pool's earlier bidders, 10% to whoever invited the bidder and 5% to the pool's creator. ")
1011	b.WriteString("Earnings are credited and withdrawn with Withdraw. At the close " + itoa(TeamShare) + "% of the pot goes to the other bidders who flew the winner's flag. Every pool has a last day: as it nears, the winner's own share slides toward a split of the pot among all its bidders. A bid may carry a shot at the bubble: a chance of at most " + itoa(ShotMaxBps/100) + "% to pop it, or to take a " + GNOT(ShotCap) + " slice of a bigger one; every miss is counted on the bubble.\n\n")
1012	b.WriteString("Play at [bubblerumble.net](https://bubblerumble.net).\n\n## Pools\n\n")
1013	if len(pools) == 0 {
1014		b.WriteString("_none yet_\n")
1015	}
1016	for _, p := range pools {
1017		b.WriteString("- [#" + itoa(p.ID) + " " + p.Name + "](/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble3:" + itoa(p.ID) + ") · " + GNOT(p.Pot) + " · " + p.status() + "\n")
1018	}
1019	return b.String()
1020}
1021
1022func (p *Pool) markdown() string {
1023	var b strings.Builder
1024	b.WriteString("# " + p.Name + "\n\n")
1025	b.WriteString("- pot: **" + GNOT(p.Pot) + "**\n- status: " + p.status() + "\n- window: " + dur(p.Window) + " · life: " + dur(p.Life) + "\n- base price: " + GNOT(p.BasePrice) + " · next bid: " + GNOT(p.NextPrice()) + "\n- bids: " + itoa(p.Bids) + " · creator: " + short(p.Creator) + "\n")
1026	if !p.LastDay().IsZero() {
1027		b.WriteString("- last day: " + p.LastDay().UTC().Format("2006-01-02 15:04 UTC") + " · winner's share now " + itoa(p.LiveBps()/100) + "%\n")
1028	}
1029	if len(p.Shots) > 0 {
1030		b.WriteString("- shots: " + itoa(int64(len(p.Shots))) + " · misses: " + itoa(p.Misses) + "\n")
1031	}
1032	b.WriteString("\n## Bids\n\n")
1033	if len(p.History) == 0 {
1034		b.WriteString("_none yet_\n")
1035	}
1036	for i := len(p.History) - 1; i >= 0; i-- {
1037		h := p.History[i]
1038		line := "- #" + itoa(h.N) + " " + short(h.Bidder)
1039		if h.Flag != "" {
1040			line += " (" + h.Flag + ")"
1041		}
1042		line += " paid " + GNOT(h.Price)
1043		if h.Shot > 0 {
1044			line += " + a " + GNOT(h.Shot) + " shot"
1045		}
1046		b.WriteString(line + " · pot " + GNOT(h.Pot) + "\n")
1047	}
1048	return b.String()
1049}
1050

Raw Package Data

Raw JSON data